/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.characters;
import com.google.common.collect.Lists;
import org.terasology.entitySystem.Component;
import org.terasology.math.geom.Vector3f;
import org.terasology.network.FieldReplicateType;
import org.terasology.network.Replicate;
import org.terasology.physics.CollisionGroup;
import org.terasology.physics.StandardCollisionGroup;
import org.terasology.rendering.nui.properties.Range;
import java.util.List;
/**
*/
public final class CharacterMovementComponent implements Component {
// Collision settings
@Range(min = 0, max = 5)
public float height = 1.6f;
@Range(min = 0, max = 5)
public float radius = 0.3f;
public CollisionGroup collisionGroup = StandardCollisionGroup.CHARACTER;
public List<CollisionGroup> collidesWith = Lists.<CollisionGroup>newArrayList(StandardCollisionGroup.WORLD, StandardCollisionGroup.SENSOR);
// Speed settings
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
@Range(min = 0, max = 10)
public float speedMultiplier = 1.0f;
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
@Range(min = 0, max = 10)
public float runFactor = 1.5f;
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
@Range(min = 0, max = 10)
public float jumpSpeed = 10.0f;
// Movement settings
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
@Range(min = 0, max = 1)
public float stepHeight = 0.35f;
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
@Range(min = 0, max = 1)
public float slopeFactor = 0.6f; // Cosine of the maximum slope traversable. 1 is no slope, 0 is any slope
// Acrobatics settings
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
public int baseNumberOfJumpsMax = 1; // Base maximum number of jumps allowed starting from solid ground.
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
public int numberOfJumpsMax = 1; // Maximum number of jumps allowed starting from solid ground.
@Replicate(FieldReplicateType.SERVER_TO_OWNER)
public int numberOfJumpsLeft = baseNumberOfJumpsMax; // Remaining number of jumps a player can perform.
public float distanceBetweenFootsteps = 1f;
public boolean faceMovementDirection;
// Current movement mode
public MovementMode mode = MovementMode.WALKING;
public boolean grounded;
// Movement inputs - desired direction, etc
public boolean jump;
// Distance since last footstep
public float footstepDelta;
private Vector3f velocity = new Vector3f();
public Vector3f getVelocity() {
return velocity;
}
public void setVelocity(Vector3f newVelocity) {
velocity.set(newVelocity);
}
}