/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.world.selection;
import org.terasology.entitySystem.Component;
import org.terasology.math.Region3i;
import org.terasology.math.geom.Vector3i;
import org.terasology.module.sandbox.API;
import org.terasology.rendering.assets.texture.Texture;
/**
* <br><br>
* Use this component to track and draw a region of selected blocks.
* <br><br>
* One example use is with the LocalPlayerBlockSelectionByItemSystem.
* Add this component to any item entity, to make the item to a selection item. When using such items, a temporary
* selection is placed in the world. First use sets the starting point, second use finishes the selection and
* a ApplyBlockSelectionEvent is fired to the player using the selection item.
* <br><br>
*/
@API
public class BlockSelectionComponent implements Component {
/**
* Starting point for the block selection. Used to re-create the currentSelection region when the ending point is changed.
*/
public Vector3i startPosition;
/**
* Selected block region. Starts as null, then is set to a single block indicated by the start position
* when the starting point is set, then represents the region between the starting
* and ending points after the ending point is set.
*/
public Region3i currentSelection;
/**
* If true, block selection will be drawn
*/
public boolean shouldRender;
/**
* Texture used to indicate the selected blocks when drawing block selection. Defaults to "engine:selection" if not specified.
*/
public Texture texture;
}