/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.logic.behavior.tree; import org.terasology.assets.ResourceUrn; import org.terasology.assets.management.AssetManager; import org.terasology.audio.AudioEndListener; import org.terasology.audio.StaticSound; import org.terasology.audio.events.PlaySoundEvent; import org.terasology.registry.In; import org.terasology.rendering.nui.properties.OneOf; import org.terasology.rendering.nui.properties.Range; import java.util.Optional; /** * <b>Properties</b>: <b>sound</b>, <b>volume</b><br> * <br> * <b>RUNNING</b>: while sound is playing<br> * <b>SUCCESS</b>: once sound ends playing<br> * <b>FAILURE</b>: otherwise<br> * <br> * Auto generated javadoc - modify README.markdown instead! */ public class PlaySoundNode extends Node { @OneOf.Provider(name = "sounds") private ResourceUrn sound; @Range(min = 0, max = 1) private float volume; @Override public Task createTask() { return new PlaySoundTask(this); } public static class PlaySoundTask extends Task implements AudioEndListener { @In private AssetManager assetManager; private boolean playing; private boolean finished; public PlaySoundTask(Node node) { super(node); } @Override public void onInitialize() { ResourceUrn uri = getNode().sound; if (uri != null) { Optional<StaticSound> snd = assetManager.getAsset(uri, StaticSound.class); if (snd.isPresent()) { actor().getEntity().send(new PlaySoundEvent(snd.get(), getNode().volume)); playing = true; } } } @Override public void onAudioEnd() { if (playing) { playing = false; finished = true; } } @Override public Status update(float dt) { if (finished) { return Status.SUCCESS; } return playing ? Status.RUNNING : Status.FAILURE; } @Override public void handle(Status result) { } @Override public PlaySoundNode getNode() { return (PlaySoundNode) super.getNode(); } } }