/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.nui.internal; import org.terasology.assets.ResourceUrn; import org.terasology.math.Border; import org.terasology.math.geom.BaseVector2i; import org.terasology.math.geom.Quat4f; import org.terasology.math.geom.Rect2i; import org.terasology.math.geom.Vector2i; import org.terasology.math.geom.Vector3f; import org.terasology.rendering.assets.font.Font; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.assets.mesh.Mesh; import org.terasology.rendering.assets.texture.TextureRegion; import org.terasology.rendering.nui.Color; import org.terasology.rendering.nui.HorizontalAlign; import org.terasology.rendering.nui.ScaleMode; import org.terasology.rendering.nui.VerticalAlign; import org.terasology.rendering.opengl.FrameBufferObject; /** */ public interface CanvasRenderer { void preRender(); void postRender(); Vector2i getTargetSize(); void crop(Rect2i cropRegion); FrameBufferObject getFBO(ResourceUrn urn, BaseVector2i size); void drawMesh(Mesh mesh, Material material, Rect2i drawRegion, Rect2i cropRegion, Quat4f rotation, Vector3f offset, float scale, float alpha); void drawMaterialAt(Material material, Rect2i drawRegion); void drawLine(int sx, int sy, int ex, int ey, Color color); void drawTexture(TextureRegion texture, Color color, ScaleMode mode, Rect2i absoluteRegion, float ux, float uy, float uw, float uh, float alpha); void drawText(String text, Font font, HorizontalAlign hAlign, VerticalAlign vAlign, Rect2i absoluteRegion, Color color, Color shadowColor, float alpha, boolean underlined); void drawTextureBordered(TextureRegion texture, Rect2i absoluteRegion, Border border, boolean tile, float ux, float uy, float uw, float uh, float alpha); }