/* * Copyright 2015 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.input; import java.util.List; import java.util.Queue; import org.terasology.input.device.ControllerAction; import org.terasology.input.device.InputDevice; /** * Represents <b>all</b> connected controllers (e.g. gamepads, but also some keyboards). * Unfortunately, it is impossible to separate events in LWJGL2 based on controllers, so they have * to be processes all at once. */ public interface ControllerDevice extends InputDevice { @Override Queue<ControllerAction> getInputQueue(); /** * @return a list of currently connected controller IDs. */ List<String> getControllers(); }