/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.nui;
import org.terasology.math.geom.Rect2i;
/**
* Possible vertical alignments. Provides support for determining where to position something vertically, given its size and the size of the space.
*/
public enum VerticalAlign {
TOP {
@Override
public int getOffset(int elementHeight, int availableHeight) {
return 0;
}
},
MIDDLE {
@Override
public int getOffset(int elementHeight, int availableHeight) {
return (availableHeight - elementHeight) / 2;
}
},
BOTTOM {
@Override
public int getOffset(int elementHeight, int availableHeight) {
return availableHeight - elementHeight;
}
};
/**
* @param elementHeight The height of the element to align
* @param availableHeight The space in which to place it
* @return The offset for the top of the element.
*/
public abstract int getOffset(int elementHeight, int availableHeight);
/**
* Provides the "start" edge for the alignment - so for TOP it is the top edge, for BOTTOM it is the bottom edge
* @param region
* @return Where placement in the region begins for the alignment.
*/
public int getStart(Rect2i region) {
return region.minY() + getOffset(0, region.height());
}
}