/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.audio; import org.terasology.assets.Asset; import org.terasology.assets.AssetData; import org.terasology.assets.AssetType; import org.terasology.assets.ResourceUrn; /** * An abstract class * @param <T> The asset type this asset belongs to */ public abstract class Sound<T extends AssetData> extends Asset<T> { /** * The constructor for an asset. It is suggested that implementing classes provide a constructor taking both the urn, and an initial AssetData to load. * * @param urn The urn identifying the asset. * @param assetType The asset type this asset belongs to. */ protected Sound(ResourceUrn urn, AssetType<?, T> assetType) { super(urn, assetType); } /** * @return channels amount of sound (1 - mono, 2 - stereo) */ public abstract int getChannels(); /** * @return sampling rate of sound (example 44100) */ public abstract int getSamplingRate(); /** * @return the size of the sound buffer */ public abstract int getBufferSize(); /** * Plays the sound at full volume. */ public abstract void play(); /** * Plays the sound at the given volume. * @param volume */ public abstract void play(float volume); }