/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.audio;
import org.terasology.assets.Asset;
import org.terasology.assets.AssetData;
import org.terasology.assets.AssetType;
import org.terasology.assets.ResourceUrn;
/**
* An abstract class
* @param <T> The asset type this asset belongs to
*/
public abstract class Sound<T extends AssetData> extends Asset<T> {
/**
* The constructor for an asset. It is suggested that implementing classes provide a constructor taking both the urn, and an initial AssetData to load.
*
* @param urn The urn identifying the asset.
* @param assetType The asset type this asset belongs to.
*/
protected Sound(ResourceUrn urn, AssetType<?, T> assetType) {
super(urn, assetType);
}
/**
* @return channels amount of sound (1 - mono, 2 - stereo)
*/
public abstract int getChannels();
/**
* @return sampling rate of sound (example 44100)
*/
public abstract int getSamplingRate();
/**
* @return the size of the sound buffer
*/
public abstract int getBufferSize();
/**
* Plays the sound at full volume.
*/
public abstract void play();
/**
* Plays the sound at the given volume.
* @param volume
*/
public abstract void play(float volume);
}