/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.persistence;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.math.geom.Vector3f;
/**
*/
public interface PlayerStore {
/**
* @return The id of this store
*/
String getId();
/**
* Restores all entities contained in this store, activating them.
*/
void restoreEntities();
/**
* Stores the character
*
* @param character
*/
void setCharacter(EntityRef character);
/**
* Retrieves the player's character entity
*
* @return The restored character's EntityRef
*/
EntityRef getCharacter();
/**
* Sets the location which should be loaded for the player when they rejoin the game.
* <br><br>
* This is set automatically to the character's location if a character is stored.
*
* @param location
*/
void setRelevanceLocation(Vector3f location);
/**
* @return The location that is the center of the area relevant for the player.
*/
Vector3f getRelevanceLocation();
/**
* @return Whether the player has a character or not
*/
boolean hasCharacter();
}