/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.time;
import org.terasology.engine.Time;
import org.terasology.entitySystem.systems.BaseComponentSystem;
import org.terasology.entitySystem.systems.RegisterSystem;
import org.terasology.entitySystem.systems.UpdateSubscriberSystem;
import org.terasology.logic.console.commandSystem.annotations.Command;
import org.terasology.logic.permission.PermissionManager;
import org.terasology.registry.In;
import org.terasology.world.WorldProvider;
@RegisterSystem
public class TimeAuthoritySystem extends BaseComponentSystem implements UpdateSubscriberSystem {
private static final float TARGET_DELTA = 0.05f;
private static final long CHECK_AUTOMATIC_TIME_DILATION_MS = 500;
@In
WorldProvider worldProvider;
@In
private Time time;
private float lastGameTimeDilationValue;
//TODO: persist this across server restarts
private boolean enableAutomaticTimeDilation;
private long lastCheckedAutomaticTimeDilation;
@Override
public void initialise() {
lastGameTimeDilationValue = time.getGameTimeDilation();
}
@Override
public void update(float delta) {
if (enableAutomaticTimeDilation && lastCheckedAutomaticTimeDilation < time.getRealTimeInMs()) {
lastCheckedAutomaticTimeDilation = time.getRealTimeInMs() + CHECK_AUTOMATIC_TIME_DILATION_MS;
// attempt to maintain the target delta by slowing down time in general.
float newGameTimeDilation = Math.max(0.1f, Math.min(1f, TARGET_DELTA / time.getGameDelta()));
float deltaGameTimeDilation = newGameTimeDilation - time.getGameTimeDilation();
// change time dilation in 0.1 increments up or down
if (deltaGameTimeDilation > 0.1f) {
time.setGameTimeDilation(time.getGameTimeDilation() + 0.1f);
} else if (deltaGameTimeDilation < -0.1f) {
time.setGameTimeDilation(time.getGameTimeDilation() - 0.1f);
}
}
// send a resynch event if the authority values has changed
if (lastGameTimeDilationValue != time.getGameTimeDilation()) {
lastGameTimeDilationValue = time.getGameTimeDilation();
worldProvider.getWorldEntity().send(new TimeResynchEvent(lastGameTimeDilationValue));
}
}
@Command(shortDescription = "Toggle automatic time dilation", requiredPermission = PermissionManager.SERVER_MANAGEMENT_PERMISSION, runOnServer = true)
public String toggleAutoTimeDilation() {
enableAutomaticTimeDilation = !enableAutomaticTimeDilation;
if (enableAutomaticTimeDilation) {
return "Automatic Time Dilation enabled";
} else {
return "Automatic Time Dilation disabled";
}
}
}