/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.entitySystem.systems;
/**
* Interface for component systems that needs to be updated every time the engine is updated.
* <br><br>
* <p><b>Note:</b> Usage of the UpdateSubscriberSystem interface is discouraged unless truly needed.
* For most systems receiving the update call on every engine frame is overkill.
* In most cases it will be sufficient to:
* <ul>
* <li>
* use {@link org.terasology.entitySystem.event.ReceiveEvent}
* to update the system on specific events ({@link org.terasology.entitySystem.event.Event}),
* </li>
* <li>
* use {@link org.terasology.logic.delay.DelayManager} to update entities or to call a
* system update function at a specific times.
* </li>
* </ul>
*/
public interface UpdateSubscriberSystem extends ComponentSystem {
/**
* Update function for the Component System, which is called each
* time the engine is updated.
* @param delta The time (in seconds) since the last engine update.
*/
void update(float delta);
}