/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.audio;
import org.terasology.assets.AssetType;
import org.terasology.assets.ResourceUrn;
/**
* Interface for a non-streamed sound - these sounds are loaded entirely into memory.
*/
public abstract class StaticSound extends Sound<StaticSoundData> {
/**
* The constructor for an asset. It is suggested that implementing classes provide a constructor taking both the urn, and an initial AssetData to load.
*
* @param urn The urn identifying the asset.
* @param assetType The asset type this asset belongs to.
*/
protected StaticSound(ResourceUrn urn, AssetType<?, StaticSoundData> assetType) {
super(urn, assetType);
}
/**
* Returns sound sample length in seconds
*
* @return
*/
public abstract float getLength();
}