/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.logic.health; import org.terasology.utilities.Assets; import org.terasology.entitySystem.prefab.Prefab; /** * Helper enum for getting engine damage type prefabs. * TODO: Should this really be an engine mechanism? */ public enum EngineDamageTypes { /** * Raw damage in the most absolute form. */ DIRECT("engine:directDamage"), PHYSICAL("engine:physicalDamage"), EXPLOSIVE("engine:explosiveDamage"), DROWNING("engine:drowningDamage"), /** * This is used if healing is flipped to damage (like the old healing hurts undead gimmick) */ HEALING("engine:healingDamage"); private String prefabId; EngineDamageTypes(String prefabId) { this.prefabId = prefabId; } public Prefab get() { return Assets.getPrefab(prefabId).get(); } }