/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.dag.nodes;
import org.lwjgl.opengl.GL11;
import org.terasology.config.Config;
import org.terasology.config.RenderingDebugConfig;
import org.terasology.engine.ComponentSystemManager;
import org.terasology.entitySystem.systems.RenderSystem;
import org.terasology.monitoring.PerformanceMonitor;
import org.terasology.registry.In;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.dag.ConditionDependentNode;
import org.terasology.rendering.dag.WireframeCapable;
import org.terasology.rendering.dag.WireframeTrigger;
import org.terasology.rendering.dag.stateChanges.SetDepthFunction;
import org.terasology.rendering.dag.stateChanges.SetViewportToSizeOf;
import org.terasology.rendering.dag.stateChanges.SetWireframe;
import org.terasology.rendering.world.WorldRenderer;
import static org.lwjgl.opengl.GL11.GL_ALWAYS;
import static org.terasology.rendering.opengl.DefaultDynamicFBOs.READ_ONLY_GBUFFER;
/**
* TODO: explain what does this node do, really, as right now it's not clear and it's being discussed for removal.
*/
public class FirstPersonViewNode extends ConditionDependentNode implements WireframeCapable {
@In
private WorldRenderer worldRenderer;
@In
private Config config;
@In
private ComponentSystemManager componentSystemManager;
private Camera playerCamera;
private RenderingDebugConfig renderingDebugConfig;
private SetWireframe wireframeStateChange;
@Override
public void initialise() {
playerCamera = worldRenderer.getActiveCamera();
wireframeStateChange = new SetWireframe(true);
renderingDebugConfig = config.getRendering().getDebug();
new WireframeTrigger(renderingDebugConfig, this);
requiresCondition(() -> !renderingDebugConfig.isFirstPersonElementsHidden());
renderingDebugConfig.subscribe(RenderingDebugConfig.FIRST_PERSON_ELEMENTS_HIDDEN, this);
addDesiredStateChange(new SetViewportToSizeOf(READ_ONLY_GBUFFER));
// this guarantee the objects drawn by this node are always drawn in front of everything else
addDesiredStateChange(new SetDepthFunction(GL_ALWAYS));
}
public void enableWireframe() {
if (!getDesiredStateChanges().contains(wireframeStateChange)) {
addDesiredStateChange(wireframeStateChange);
worldRenderer.requestTaskListRefresh();
}
}
public void disableWireframe() {
if (getDesiredStateChanges().contains(wireframeStateChange)) {
removeDesiredStateChange(wireframeStateChange);
worldRenderer.requestTaskListRefresh();
}
}
@Override
public void process() {
PerformanceMonitor.startActivity("rendering/firstPersonView");
READ_ONLY_GBUFFER.bind(); // TODO: to be removed - will eventually be bound with a state change
GL11.glPushMatrix();
GL11.glLoadIdentity();
//GL11.glDepthFunc(GL11.GL_ALWAYS); // TODO: remove commented out lines when we know what to do with this node
playerCamera.updateMatrices(90f);
playerCamera.loadProjectionMatrix();
for (RenderSystem renderer : componentSystemManager.iterateRenderSubscribers()) {
renderer.renderFirstPerson();
}
playerCamera.updateMatrices();
playerCamera.loadProjectionMatrix();
//GL11.glDepthFunc(GL_LEQUAL);
GL11.glPopMatrix();
PerformanceMonitor.endActivity();
}
}