/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.entitySystem.systems;
/**
* Instances implementing this interface see their methods called at specific stages during the rendering process,
* with an OpenGL state compatible with what needs to be rendered - i.e. opaque objects
* (a fairly standard opengl state) vs semi-transparent objects (opengl has blending enabled).
* This allows a RenderSystem to update its own entities or inject its own objects for rendering.
*/
public interface RenderSystem extends ComponentSystem {
/**
* Called with an OpenGL state useful to the rendering of opaque objects. See OpaqueObjectsNode for more information.
*/
void renderOpaque();
/**
* Called with an OpenGL state useful to the rendering of alpha blended objects. See SimpleBlendMaterialsNode for more information.
*/
void renderAlphaBlend();
/**
* Called with an OpenGL state useful to the rendering of overlays. See OverlaysNode for more information.
*/
void renderOverlay();
/**
* Called when first person objects should be rendered.
*/
void renderFirstPerson();
/**
* Currently not used.
*/
@Deprecated
void renderShadows();
}