/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.physics;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.math.AABB;
import org.terasology.math.geom.Vector3f;
import java.util.List;
import java.util.Set;
/**
*/
public interface Physics {
/**
* Executes a rayTrace on the physics engine.
*
* @param from Place to start tracing
* @param direction Directing in which to trace
* @param distance maximum distance to trace before giving up
* @param collisionGroups the collision groups to collide with. Only if an
* object of any of these groups is hit it will be registered.
* @return A HitResult object that contains the info about the ray trace.
*/
HitResult rayTrace(Vector3f from, Vector3f direction, float distance, CollisionGroup... collisionGroups);
/**
* Executes a rayTrace on the physics engine, excluding hitting entities specified
*
* @param from Place to start tracing
* @param direction Directing in which to trace
* @param distance maximum distance to trace before giving up
* @param excludedEntities entities that should not be tested during the ray trace
* @param collisionGroups the collision groups to collide with. Only if an
* object of any of these groups is hit it will be registered.
* @return A HitResult object that contains the info about the ray trace.
*/
HitResult rayTrace(Vector3f from, Vector3f direction, float distance, Set<EntityRef> excludedEntities, CollisionGroup... collisionGroups);
/**
* Scans the given area for physics objects of the given groups and returns
* a list of the entities of the physics objects in the given area.
* <br><br>
* If an Entity has multiple physics objects with the right collision group
* in this area, this entity will be found multiple times in the returned
* list.
*
* @param area The area to scan
* @param collisionFilter only objects in these collision groups are
* returned.
* @return A valid, non null List with EntityRefs. Each entity in this list
* has an associated RigidBody, CharacterCollider or Trigger in any of the
* given collision groups.
*/
List<EntityRef> scanArea(AABB area, CollisionGroup... collisionFilter);
/**
* Scans the given area for physics objects of the given groups and returns
* a list of the entities of the physics objects in the given area.
* <br><br>
* If an Entity has multiple physics objects with the right collision group
* in this area, this entity will be found multiple times in the returned
* list.
*
* @param area The area to scan
* @param collisionFilter only objects in these collision groups are
* returned.
* @return A valid, non null List with EntityRefs. Each entity in this list
* has an associated RigidBody, CharacterCollider or Trigger in any of the
* given collision groups.
*/
List<EntityRef> scanArea(AABB area, Iterable<CollisionGroup> collisionFilter);
}