/* * Copyright 2016 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL13; import org.terasology.registry.CoreRegistry; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.opengl.DefaultDynamicFBOs; import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs; /** * Shader parameters for the Combine shader program. */ public class ShaderParametersOcDistortion extends ShaderParametersBase { @Override public void applyParameters(Material program) { super.applyParameters(program); // TODO: move into node int texId = 0; // TODO: convert the next three lines in a public method somewhere. // TODO: In the BaseMaterial class perhaps? Or an even more generic utility class? GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); CoreRegistry.get(DisplayResolutionDependentFBOs.class).bindFboColorTexture(DefaultDynamicFBOs.FINAL.getName()); // TODO: switch from CoreRegistry to Context. program.setInt("texSceneFinal", texId, true); } }