/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.opengl.DefaultDynamicFBOs;
import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs;
/**
* Shader parameters for the Combine shader program.
*/
public class ShaderParametersOcDistortion extends ShaderParametersBase {
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
// TODO: move into node
int texId = 0;
// TODO: convert the next three lines in a public method somewhere.
// TODO: In the BaseMaterial class perhaps? Or an even more generic utility class?
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
CoreRegistry.get(DisplayResolutionDependentFBOs.class).bindFboColorTexture(DefaultDynamicFBOs.FINAL.getName()); // TODO: switch from CoreRegistry to Context.
program.setInt("texSceneFinal", texId, true);
}
}