/* Copyright 2002-2017 CS Systèmes d'Information * Licensed to CS Systèmes d'Information (CS) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * CS licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.orekit.models.earth.tessellation; import org.hipparchus.geometry.euclidean.threed.Vector3D; import org.orekit.bodies.GeodeticPoint; import org.orekit.errors.OrekitException; /** Interface defining the aiming direction of {@link Tile tiles}. * @author Luc Maisonobe */ public interface TileAiming { /** Find the along tile direction for tessellation at specified point. * @param point point on the ellipsoid (Cartesian coordinates) * @param gp point on the ellipsoid (geodetic coordinates) * @return normalized along tile direction * @exception OrekitException if direction cannot be estimated */ Vector3D alongTileDirection(Vector3D point, GeodeticPoint gp) throws OrekitException; }