package net.demilich.metastone.game.spells.desc.condition;
import net.demilich.metastone.game.Attribute;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.entities.minions.Race;
/**
*
* This not a programmers nightmare poured into a class; rather a condition if
* the specified target is of a certain race
*
*/
public class RaceCondition extends Condition {
public RaceCondition(ConditionDesc desc) {
super(desc);
}
@Override
protected boolean isFulfilled(GameContext context, Player player, ConditionDesc desc, Entity source, Entity target) {
Race race = (Race) desc.get(ConditionArg.RACE);
return target.getAttribute(Attribute.RACE) == race;
}
}