package net.demilich.metastone.game.spells.desc.condition; import net.demilich.metastone.game.Attribute; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.Player; import net.demilich.metastone.game.entities.Entity; import net.demilich.metastone.game.entities.minions.Race; /** * * This not a programmers nightmare poured into a class; rather a condition if * the specified target is of a certain race * */ public class RaceCondition extends Condition { public RaceCondition(ConditionDesc desc) { super(desc); } @Override protected boolean isFulfilled(GameContext context, Player player, ConditionDesc desc, Entity source, Entity target) { Race race = (Race) desc.get(ConditionArg.RACE); return target.getAttribute(Attribute.RACE) == race; } }