package net.demilich.metastone.game.behaviour.learning;
import net.demilich.metastone.game.GameContext;
public interface IBrain {
public abstract double getEstimatedUtility(double[] output);
public abstract double[] getOutput(GameContext context, int playerId);
public abstract boolean isLearning();
public abstract void learn(GameContext originalState, int playerId, double[] nextOutput, double reward);
public abstract void load(String savePath);
public abstract void save(String savePath);
public abstract void setLearning(boolean learning);
}