package net.demilich.metastone.game.spells; import java.util.Map; import java.util.function.Predicate; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.Player; import net.demilich.metastone.game.entities.Actor; import net.demilich.metastone.game.entities.Entity; import net.demilich.metastone.game.spells.desc.SpellArg; import net.demilich.metastone.game.spells.desc.SpellDesc; import net.demilich.metastone.game.spells.desc.valueprovider.ValueProvider; import net.demilich.metastone.game.targeting.EntityReference; public class DamageSpell extends Spell { public static SpellDesc create(EntityReference target, int damage) { return create(target, damage, false); } public static SpellDesc create(EntityReference target, int damage, boolean randomTarget) { return create(target, damage, null, randomTarget); } public static SpellDesc create(EntityReference target, int damage, Predicate<Entity> targetFilter, boolean randomTarget) { Map<SpellArg, Object> arguments = SpellDesc.build(DamageSpell.class); arguments.put(SpellArg.VALUE, damage); arguments.put(SpellArg.TARGET, target); arguments.put(SpellArg.RANDOM_TARGET, randomTarget); if (targetFilter != null) { arguments.put(SpellArg.FILTER, targetFilter); } return new SpellDesc(arguments); } public static SpellDesc create(EntityReference target, ValueProvider damageModfier) { Map<SpellArg, Object> arguments = SpellDesc.build(DamageSpell.class); arguments.put(SpellArg.VALUE, damageModfier); arguments.put(SpellArg.TARGET, target); return new SpellDesc(arguments); } public static SpellDesc create(int damage) { return create(null, damage); } public static SpellDesc create(ValueProvider damageModfier) { return create(null, damageModfier); } @Override protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) { int damage = 0; // TODO Rewrite to more accurate way to grab Damage Stack damage. if (!desc.contains(SpellArg.VALUE) && !context.getDamageStack().isEmpty()) { damage = context.getDamageStack().peek(); } else { damage = desc.getValue(SpellArg.VALUE, context, player, target, source, 0); } boolean ignoreSpellDamage = desc.getBool(SpellArg.IGNORE_SPELL_DAMAGE); context.getLogic().damage(player, (Actor) target, damage, source, ignoreSpellDamage); } }