package net.demilich.metastone.game.spells;
import java.util.Map;
import java.util.function.Predicate;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.entities.Actor;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.spells.desc.SpellArg;
import net.demilich.metastone.game.spells.desc.SpellDesc;
import net.demilich.metastone.game.spells.desc.valueprovider.ValueProvider;
import net.demilich.metastone.game.targeting.EntityReference;
public class DamageSpell extends Spell {
public static SpellDesc create(EntityReference target, int damage) {
return create(target, damage, false);
}
public static SpellDesc create(EntityReference target, int damage, boolean randomTarget) {
return create(target, damage, null, randomTarget);
}
public static SpellDesc create(EntityReference target, int damage, Predicate<Entity> targetFilter, boolean randomTarget) {
Map<SpellArg, Object> arguments = SpellDesc.build(DamageSpell.class);
arguments.put(SpellArg.VALUE, damage);
arguments.put(SpellArg.TARGET, target);
arguments.put(SpellArg.RANDOM_TARGET, randomTarget);
if (targetFilter != null) {
arguments.put(SpellArg.FILTER, targetFilter);
}
return new SpellDesc(arguments);
}
public static SpellDesc create(EntityReference target, ValueProvider damageModfier) {
Map<SpellArg, Object> arguments = SpellDesc.build(DamageSpell.class);
arguments.put(SpellArg.VALUE, damageModfier);
arguments.put(SpellArg.TARGET, target);
return new SpellDesc(arguments);
}
public static SpellDesc create(int damage) {
return create(null, damage);
}
public static SpellDesc create(ValueProvider damageModfier) {
return create(null, damageModfier);
}
@Override
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) {
int damage = 0;
// TODO Rewrite to more accurate way to grab Damage Stack damage.
if (!desc.contains(SpellArg.VALUE) && !context.getDamageStack().isEmpty()) {
damage = context.getDamageStack().peek();
} else {
damage = desc.getValue(SpellArg.VALUE, context, player, target, source, 0);
}
boolean ignoreSpellDamage = desc.getBool(SpellArg.IGNORE_SPELL_DAMAGE);
context.getLogic().damage(player, (Actor) target, damage, source, ignoreSpellDamage);
}
}