package net.demilich.metastone.game.spells;
import java.util.Map;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.cards.Card;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.spells.desc.SpellArg;
import net.demilich.metastone.game.spells.desc.SpellDesc;
import net.demilich.metastone.game.targeting.EntityReference;
public class DiscardCardsFromDeckSpell extends Spell {
public static SpellDesc create(int howMany) {
Map<SpellArg, Object> arguments = SpellDesc.build(DiscardCardsFromDeckSpell.class);
arguments.put(SpellArg.VALUE, howMany);
arguments.put(SpellArg.TARGET, EntityReference.NONE);
return new SpellDesc(arguments);
}
@Override
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) {
int howMany = desc.getValue(SpellArg.VALUE, context, player, target, source, 0);
for (int i = 0; i < howMany; i++) {
// Question: If I have no cards left and my Fel Reaver discards 3,
// do I draw 3 Fatigues or do I only Fatigue more when I draw a
// card?
// Answer: Fel Reaver won't trigger fatigue
// Source: Blue post
if (player.getDeck().isEmpty()) {
return;
}
Card card = player.getDeck().getRandom();
context.getLogic().removeCardFromDeck(player.getId(), card);
}
}
}