package net.demilich.metastone.game.events; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.entities.Actor; import net.demilich.metastone.game.entities.Entity; public class AfterPhysicalAttackEvent extends GameEvent { private final Actor attacker; private final Actor defender; private final int damageDealt; public AfterPhysicalAttackEvent(GameContext context, Actor attacker, Actor defender, int damageDealt) { super(context, defender.getOwner(), attacker.getOwner()); this.attacker = attacker; this.defender = defender; this.damageDealt = damageDealt; } public Actor getAttacker() { return attacker; } public int getDamageDealt() { return damageDealt; } public Actor getDefender() { return defender; } @Override public Entity getEventSource() { return getAttacker(); } @Override public Entity getEventTarget() { return getDefender(); } @Override public GameEventType getEventType() { return GameEventType.AFTER_PHYSICAL_ATTACK; } }