package net.demilich.metastone.game.behaviour;
import net.demilich.metastone.game.GameContext;
public abstract class Behaviour implements IBehaviour {
public IBehaviour clone() {
try {
return (IBehaviour) super.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
return null;
}
@Override
public void onGameOver(GameContext context, int playerId, int winningPlayerId) {
}
}