package net.demilich.metastone.game.events; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.entities.Entity; public class HealEvent extends GameEvent { private final Entity target; private final int healing; public HealEvent(GameContext context, int playerId, Entity target, int healing) { super(context, playerId, -1); this.target = target; this.healing = healing; } @Override public Entity getEventTarget() { return getTarget(); } @Override public GameEventType getEventType() { return GameEventType.HEAL; } public int getHealing() { return healing; } public Entity getTarget() { return target; } }