package net.demilich.metastone.game.events;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.entities.Entity;
public class HealEvent extends GameEvent {
private final Entity target;
private final int healing;
public HealEvent(GameContext context, int playerId, Entity target, int healing) {
super(context, playerId, -1);
this.target = target;
this.healing = healing;
}
@Override
public Entity getEventTarget() {
return getTarget();
}
@Override
public GameEventType getEventType() {
return GameEventType.HEAL;
}
public int getHealing() {
return healing;
}
public Entity getTarget() {
return target;
}
}