package net.demilich.metastone.game.spells;
import java.util.List;
import java.util.Map;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.spells.desc.SpellArg;
import net.demilich.metastone.game.spells.desc.SpellDesc;
import net.demilich.metastone.game.spells.desc.condition.Condition;
public class CastRepeatedlySpell extends Spell {
public static SpellDesc create(SpellDesc spell, int value) {
Map<SpellArg, Object> arguments = SpellDesc.build(CastRandomSpellSpell.class);
arguments.put(SpellArg.SPELL, spell);
arguments.put(SpellArg.HOW_MANY, value);
return new SpellDesc(arguments);
}
@Override
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) {
int iterations = desc.getValue(SpellArg.HOW_MANY, context, player, target, source, 1);
SpellDesc spell = (SpellDesc) desc.get(SpellArg.SPELL);
Condition condition = (Condition) desc.get(SpellArg.CONDITION);
for (int i = 0; i < iterations; i++) {
if (target == null) {
SpellUtils.castChildSpell(context, player, spell, source, null);
if (condition != null && condition.isFulfilled(context, player, source, null)) {
return;
}
} else {
List<Entity> targets = context.resolveTarget(player, source, desc.getTarget());
if (targets.isEmpty()) {
return;
}
Entity randomTarget = SpellUtils.getRandomTarget(targets);
SpellUtils.castChildSpell(context, player, spell, source, randomTarget);
if (condition != null && condition.isFulfilled(context, player, source, randomTarget)) {
return;
}
}
}
}
}