package net.demilich.metastone.game.spells.custom; import java.util.Map; import net.demilich.metastone.game.Attribute; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.Player; import net.demilich.metastone.game.entities.Entity; import net.demilich.metastone.game.spells.MindControlSpell; import net.demilich.metastone.game.spells.TargetPlayer; import net.demilich.metastone.game.spells.desc.SpellArg; import net.demilich.metastone.game.spells.desc.SpellDesc; import net.demilich.metastone.game.spells.desc.trigger.EventTriggerDesc; import net.demilich.metastone.game.spells.trigger.GameEventTrigger; import net.demilich.metastone.game.spells.trigger.SilenceTrigger; import net.demilich.metastone.game.spells.trigger.SpellTrigger; import net.demilich.metastone.game.spells.trigger.TurnEndTrigger; import net.demilich.metastone.game.targeting.EntityReference; public class ShadowMadnessSpell extends MindControlSpell { public static SpellDesc create() { return create(null); } public static SpellDesc create(EntityReference target) { Map<SpellArg, Object> arguments = SpellDesc.build(ShadowMadnessSpell.class); arguments.put(SpellArg.TARGET, target); return new SpellDesc(arguments); } @Override protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) { // mind control minion super.onCast(context, player, desc, source, target); if (target.isDestroyed()) { return; } // minion should be able to attack this turn target.removeAttribute(Attribute.SUMMONING_SICKNESS); context.getLogic().refreshAttacksPerRound(target); // mind control is terminated either when silenced or turn ends SpellDesc reverseMindcontrolSpell = MindControlSpell.create(EntityReference.SELF, TargetPlayer.OPPONENT, false); GameEventTrigger silenceTrigger = new SilenceTrigger(EventTriggerDesc.createEmpty(SilenceTrigger.class)); GameEventTrigger turnEndTrigger = new TurnEndTrigger(EventTriggerDesc.createEmpty(TurnEndTrigger.class)); SpellTrigger returnOnSilence = new SpellTrigger(silenceTrigger, turnEndTrigger, reverseMindcontrolSpell, true); context.getLogic().addGameEventListener(player, returnOnSilence, target); } }