package net.demilich.metastone.game.spells.custom;
import java.util.Map;
import net.demilich.metastone.game.Attribute;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.spells.MindControlSpell;
import net.demilich.metastone.game.spells.TargetPlayer;
import net.demilich.metastone.game.spells.desc.SpellArg;
import net.demilich.metastone.game.spells.desc.SpellDesc;
import net.demilich.metastone.game.spells.desc.trigger.EventTriggerDesc;
import net.demilich.metastone.game.spells.trigger.GameEventTrigger;
import net.demilich.metastone.game.spells.trigger.SilenceTrigger;
import net.demilich.metastone.game.spells.trigger.SpellTrigger;
import net.demilich.metastone.game.spells.trigger.TurnEndTrigger;
import net.demilich.metastone.game.targeting.EntityReference;
public class ShadowMadnessSpell extends MindControlSpell {
public static SpellDesc create() {
return create(null);
}
public static SpellDesc create(EntityReference target) {
Map<SpellArg, Object> arguments = SpellDesc.build(ShadowMadnessSpell.class);
arguments.put(SpellArg.TARGET, target);
return new SpellDesc(arguments);
}
@Override
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) {
// mind control minion
super.onCast(context, player, desc, source, target);
if (target.isDestroyed()) {
return;
}
// minion should be able to attack this turn
target.removeAttribute(Attribute.SUMMONING_SICKNESS);
context.getLogic().refreshAttacksPerRound(target);
// mind control is terminated either when silenced or turn ends
SpellDesc reverseMindcontrolSpell = MindControlSpell.create(EntityReference.SELF, TargetPlayer.OPPONENT, false);
GameEventTrigger silenceTrigger = new SilenceTrigger(EventTriggerDesc.createEmpty(SilenceTrigger.class));
GameEventTrigger turnEndTrigger = new TurnEndTrigger(EventTriggerDesc.createEmpty(TurnEndTrigger.class));
SpellTrigger returnOnSilence = new SpellTrigger(silenceTrigger, turnEndTrigger, reverseMindcontrolSpell, true);
context.getLogic().addGameEventListener(player, returnOnSilence, target);
}
}