package net.demilich.metastone.game.spells; import java.util.Map; import java.util.function.Predicate; import net.demilich.metastone.game.GameContext; import net.demilich.metastone.game.Player; import net.demilich.metastone.game.entities.Actor; import net.demilich.metastone.game.entities.Entity; import net.demilich.metastone.game.spells.desc.SpellArg; import net.demilich.metastone.game.spells.desc.SpellDesc; import net.demilich.metastone.game.targeting.EntityReference; public class HealSpell extends Spell { public static SpellDesc create(EntityReference target, int healing) { return create(target, healing, false); } public static SpellDesc create(EntityReference target, int healing, boolean randomTarget) { Map<SpellArg, Object> arguments = SpellDesc.build(HealSpell.class); arguments.put(SpellArg.VALUE, healing); arguments.put(SpellArg.TARGET, target); if (randomTarget) { arguments.put(SpellArg.RANDOM_TARGET, true); arguments.put(SpellArg.FILTER, new Predicate<Entity>() { @Override public boolean test(Entity entity) { return ((Actor) entity).isWounded(); } }); } return new SpellDesc(arguments); } public static SpellDesc create(int healing) { return create(null, healing); } @Override protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) { int healing = desc.getValue(SpellArg.VALUE, context, player, target, source, 0); context.getLogic().heal(player, (Actor) target, healing, source); } }