package com.mediamonks.googleflip.pages.game.physics.levels;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import org.andengine.extension.physics.box2d.PhysicsWorld;
/**
* UI/physics implementation of game level
*/
public class Level22 extends AbstractGameLevel implements GameLevel {
public Level22() {
}
@Override
public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) {
createOpenCircle(world, fixtureDef, -82, 263, 518, 539, 963, 50);
createBox(world, fixtureDef, 540, 960, 647, 30, 45);
createBox(world, fixtureDef, 540, 960, 647, 30, -45);
}
@Override
public Vector2 getBallSpawnLocation() {
return getScaledVector(135, 230);
}
@Override
public Vector2 getSinkholeLocation() {
return getScaledVector(540, 1144);
}
@Override
public String getBackgroundUrl() {
return "background_level22.png";
}
}