package org.andengine.entity.sprite.vbo; import org.andengine.entity.sprite.Sprite; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; /** * (c) 2012 Zynga Inc. * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 18:43:22 - 28.03.2012 */ public class HighPerformanceDiamondSpriteVertexBufferObject extends HighPerformanceSpriteVertexBufferObject implements IDiamondSpriteVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public HighPerformanceDiamondSpriteVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onUpdateVertices(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final float width = pSprite.getWidth(); // TODO Optimize with field access? final float height = pSprite.getHeight(); // TODO Optimize with field access? final float halfWidth = width * 0.5f; final float halfHeight = height * 0.5f; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); } @Override public void onUpdateTextureCoordinates(final Sprite pSprite) { final float[] bufferData = this.mBufferData; final ITextureRegion textureRegion = pSprite.getTextureRegion(); final float u; final float v; final float u2; final float v2; if (pSprite.isFlippedVertical()) { // TODO Optimize with field access? if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } } else { if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } } final float uCenter = (u + u2) * 0.5f; final float vCenter = (v + v2) * 0.5f; if (textureRegion.isRotated()) { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; } else { bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter; bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; } this.setDirtyOnHardware(); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }