package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; /** * UI/physics implementation of game level */ public class Level08 extends AbstractGameLevel implements GameLevel { public Level08() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { createOpenCircle(world, fixtureDef, -57, 88, 890, 173, 1030, 35); createOpenCircle(world, fixtureDef, -56, 110, 625, 190, 1004, 30); createBox(world, fixtureDef, 15, 1766, 30, 308); createBox(world, fixtureDef, 177, 1908, 326, 30); createOpenCircle(world, fixtureDef, -60, 78, 458, 110, 989, 20); createOpenCircle(world, fixtureDef, 147, 257, 500, 662, 976, 20); } @Override public Vector2 getBallSpawnLocation() { return getScaledVector(113, 1805); } @Override public Vector2 getSinkholeLocation() { return getScaledVector(344, 823); } @Override public String getBackgroundUrl() { return "background_level8.png"; } }