package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; /** * UI/physics implementation of game level */ public class Level17 extends AbstractGameLevel implements GameLevel { public Level17() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { float rotation = 45; int boxHeight = 30; createBox(world, fixtureDef, 64, 432, 266, boxHeight, rotation); createBox(world, fixtureDef, 183, 858, 624, boxHeight, rotation); createBox(world, fixtureDef, 308, 1278, 965, boxHeight, rotation); createBox(world, fixtureDef, 543, 1588, 996, boxHeight, rotation); createBox(world, fixtureDef, 511, 257, 776, boxHeight, rotation); createBox(world, fixtureDef, 810, 502, 813, boxHeight, rotation); createBox(world, fixtureDef, 855, 1004, 702, boxHeight, rotation); } @Override public Vector2 getBallSpawnLocation() { return getScaledVector(121, 206); } @Override public Vector2 getSinkholeLocation() { return getScaledVector(920, 1766); } @Override public String getBackgroundUrl() { return "background_level17.png"; } }