package org.andengine.extension.debugdraw; import org.andengine.entity.Entity; import com.badlogic.gdx.physics.box2d.Joint; /** * Base implementation of joint and it's graphical representation bound together * @author nazgee */ abstract class RenderOfJoint implements IRenderOfJoint { protected final Joint mJoint; protected Entity mEntity; public RenderOfJoint(Joint fixture) { super(); this.mJoint = fixture; } @Override public Joint getJoint() { return mJoint; } @Override public Entity getEntity() { return mEntity; } }