package org.andengine.entity.primitive.vbo; import org.andengine.entity.primitive.Gradient; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.HighPerformanceVertexBufferObject; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; import org.andengine.util.adt.color.ColorUtils; import org.andengine.util.math.MathConstants; import org.andengine.util.math.MathUtils; /** * (c) 2012 Zynga Inc. * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 14:27:09 - 23.04.2012 */ public class HighPerformanceGradientVertexBufferObject extends HighPerformanceVertexBufferObject implements IGradientVertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public HighPerformanceGradientVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onUpdateColor(final Gradient pGradient) { final float[] bufferData = this.mBufferData; final float gradientVectorX = pGradient.getGradientVectorX(); final float gradientVectorY = pGradient.getGradientVectorY(); final float length = MathUtils.length(gradientVectorX, gradientVectorY); if (length == 0) { return; } float dX = gradientVectorX / length; float dY = gradientVectorY / length; final float c = MathConstants.SQRT_2; final float c2 = 2 * c; if (pGradient.isGradientFitToBounds()) { final float tmp = 1 / (Math.abs(dX) + Math.abs(dY)); dX *= tmp * c; dY *= tmp * c; } final float fromRed = pGradient.getFromRed(); final float fromGreen = pGradient.getFromGreen(); final float fromBlue = pGradient.getFromBlue(); final float fromAlpha = pGradient.getFromAlpha(); // TODO * 'this.mOverallOpactity' final float toRed = pGradient.getToRed(); final float toGreen = pGradient.getToGreen(); final float toBlue = pGradient.getToBlue(); final float toAlpha = pGradient.getToAlpha(); // TODO * 'this.mOverallOpactity' /* Pre-fetch some calculations. */ final float dRed = fromRed - toRed; final float dGreen = fromGreen - toGreen; final float dBlue = fromBlue - toBlue; final float dAlpha = fromAlpha - toAlpha; final float v0 = (c + dX + dY) / c2; bufferData[(0 * Gradient.VERTEX_SIZE) + Gradient.COLOR_INDEX] = ColorUtils.convertRGBAToABGRPackedFloat(toRed + (dRed * v0), toGreen + (dGreen * v0), toBlue + (dBlue * v0), toAlpha + (dAlpha * v0)); final float v1 = (c + dX - dY) / c2; bufferData[(1 * Gradient.VERTEX_SIZE) + Gradient.COLOR_INDEX] = ColorUtils.convertRGBAToABGRPackedFloat(toRed + (dRed * v1), toGreen + (dGreen * v1), toBlue + (dBlue * v1), toAlpha + (dAlpha * v1)); final float v2 = (c - dX + dY) / c2; bufferData[(2 * Gradient.VERTEX_SIZE) + Gradient.COLOR_INDEX] = ColorUtils.convertRGBAToABGRPackedFloat(toRed + (dRed * v2), toGreen + (dGreen * v2), toBlue + (dBlue * v2), toAlpha + (dAlpha * v2)); final float v3 = (c - dX - dY) / c2; bufferData[(3 * Gradient.VERTEX_SIZE) + Gradient.COLOR_INDEX] = ColorUtils.convertRGBAToABGRPackedFloat(toRed + (dRed * v3), toGreen + (dGreen * v3), toBlue + (dBlue * v3), toAlpha + (dAlpha * v3)); this.setDirtyOnHardware(); } @Override public void onUpdateVertices(final Gradient pGradient) { final float[] bufferData = this.mBufferData; final float width = pGradient.getWidth(); // TODO Optimize with field access? final float height = pGradient.getHeight(); // TODO Optimize with field access? bufferData[(0 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_X] = 0; bufferData[(0 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_Y] = 0; bufferData[(1 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_X] = 0; bufferData[(1 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_Y] = height; bufferData[(2 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_X] = width; bufferData[(2 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_Y] = 0; bufferData[(3 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_X] = width; bufferData[(3 * Gradient.VERTEX_SIZE) + Gradient.VERTEX_INDEX_Y] = height; this.setDirtyOnHardware(); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }