package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; /** * UI/physics implementation of game level */ public class Level07 extends AbstractGameLevel implements GameLevel { public Level07() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { createBox(world, fixtureDef, 712, 320, 735, 30); createBox(world, fixtureDef, 173, 1071, 30, 637); createBox(world, fixtureDef, 191, 955, 175, 30); createBox(world, fixtureDef, 410, 1161, 30, 457); createBox(world, fixtureDef, 642, 929, 30, 922); createBox(world, fixtureDef, 879, 1059, 30, 661); createBox(world, fixtureDef, 897, 955, 175, 30); createBox(world, fixtureDef, 526, 1396, 735, 30); createBox(world, fixtureDef, 368, 1562, 735, 30); createBox(world, fixtureDef, 538, 1906, 735, 30); } @Override public Vector2 getBallSpawnLocation() { return getScaledVector(514, 1730); } @Override public Vector2 getSinkholeLocation() { return getScaledVector(294, 1277); } @Override public String getBackgroundUrl() { return "background_level7.png"; } }