package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; import org.andengine.extension.physics.box2d.util.Vector2Pool; /** * UI/physics implementation of game level */ public class Level04 extends AbstractGameLevel implements GameLevel { public Level04() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { Vector2 center = Vector2Pool.obtain(540, 1003); createOpenCircle(world, fixtureDef, 0, 360, 386, center.x, center.y, 50); } @Override public Vector2 getBallSpawnLocation() { assertInitialized(); return getScaledVector(540, 276); } @Override public Vector2 getSinkholeLocation() { assertInitialized(); return getScaledVector(540, 1695); } @Override public String getBackgroundUrl() { return "background_level4.png"; } }