package com.mediamonks.googleflip.pages.game.physics.levels;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import org.andengine.extension.physics.box2d.PhysicsWorld;
import org.andengine.extension.physics.box2d.util.Vector2Pool;
/**
* UI/physics implementation of game level
*/
public class Level04 extends AbstractGameLevel implements GameLevel {
public Level04() {
}
@Override
public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) {
Vector2 center = Vector2Pool.obtain(540, 1003);
createOpenCircle(world, fixtureDef, 0, 360, 386, center.x, center.y, 50);
}
@Override
public Vector2 getBallSpawnLocation() {
assertInitialized();
return getScaledVector(540, 276);
}
@Override
public Vector2 getSinkholeLocation() {
assertInitialized();
return getScaledVector(540, 1695);
}
@Override
public String getBackgroundUrl() {
return "background_level4.png";
}
}