package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; /** * UI/physics implementation of game level */ public class Level11 extends AbstractGameLevel implements GameLevel { public Level11() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { createWave(world, fixtureDef, 141, 0.6f, 0, 470, 874, 8); createWave(world, fixtureDef, 155, 0.6f, 0, 1124, 874, 8); createWave(world, fixtureDef, 141, 0.6f, 0, 1124, 874, 8); createWave(world, fixtureDef, 161, 0.4f, 0, 1841, 683, 0); } @Override public Vector2 getBallSpawnLocation() { return getScaledVector(133, 202); } @Override public Vector2 getSinkholeLocation() { return getScaledVector(923, 1757); } @Override public String getBackgroundUrl() { return "background_level11.png"; } }