package org.andengine.extension.physics.box2d.util.triangulation; import java.util.List; import com.badlogic.gdx.math.Vector2; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 20:16:04 - 14.09.2010 */ public interface ITriangulationAlgoritm { // =========================================================== // Final Fields // =========================================================== // =========================================================== // Methods // =========================================================== /** * @return a {@link List} of {@link Vector2} objects where every three {@link Vector2} objects form a triangle. */ public List<Vector2> computeTriangles(final List<Vector2> pVertices); }