package org.andengine.extension.physics.box2d.util.triangulation;
import java.util.List;
import com.badlogic.gdx.math.Vector2;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 20:16:04 - 14.09.2010
*/
public interface ITriangulationAlgoritm {
// ===========================================================
// Final Fields
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
/**
* @return a {@link List} of {@link Vector2} objects where every three {@link Vector2} objects form a triangle.
*/
public List<Vector2> computeTriangles(final List<Vector2> pVertices);
}