package com.mediamonks.googleflip.pages.game.physics.levels;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import org.andengine.extension.physics.box2d.PhysicsWorld;
/**
* UI/physics implementation of game level
*/
public class Level06 extends AbstractGameLevel implements GameLevel {
public Level06() {
}
@Override
public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) {
createOpenCircleBody(world, fixtureDef, 123, 270, 815, 775, 1080, 948, 40);
drawOpenCircle(123, 270, 815, 775, 1080, 948, 0, 0);
}
@Override
public Vector2 getBallSpawnLocation() {
return getScaledVector(377, 235);
}
@Override
public Vector2 getSinkholeLocation() {
return getScaledVector(407, 895);
}
@Override
public String getBackgroundUrl() {
return "background_level6.png";
}
}