package com.mediamonks.googleflip.pages.game.physics.levels; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.FixtureDef; import org.andengine.extension.physics.box2d.PhysicsWorld; /** * UI/physics implementation of game level */ public class Level06 extends AbstractGameLevel implements GameLevel { public Level06() { } @Override public void createLevel(PhysicsWorld world, FixtureDef fixtureDef) { createOpenCircleBody(world, fixtureDef, 123, 270, 815, 775, 1080, 948, 40); drawOpenCircle(123, 270, 815, 775, 1080, 948, 0, 0); } @Override public Vector2 getBallSpawnLocation() { return getScaledVector(377, 235); } @Override public Vector2 getSinkholeLocation() { return getScaledVector(407, 895); } @Override public String getBackgroundUrl() { return "background_level6.png"; } }