/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.sound;
import java.nio.ByteBuffer;
import com.googlecode.gwtquake.shared.common.Constants;
/**
* Sound
*
* @author cwei
*/
public interface SoundImpl {
static final int MAX_SFX = Constants.MAX_SOUNDS * 2;
static final int STREAM_QUEUE = 8;
String getName();
boolean Init();
void Shutdown();
/*
=====================
S_BeginRegistration
=====================
*/
void BeginRegistration();
/*
=====================
S_RegisterSound
=====================
*/
Sfx RegisterSound(String sample);
/*
=====================
S_EndRegistration
=====================
*/
void EndRegistration();
/*
==================
S_StartLocalSound
==================
*/
void StartLocalSound(String sound);
/*
====================
S_StartSound
Validates the parms and ques the sound up
if pos is NULL, the sound will be dynamically sourced from the entity
Entchannel 0 will never override a playing sound
====================
*/
void StartSound(float[] origin, int entnum, int entchannel, Sfx sfx, float fvol, float attenuation, float timeofs);
/*
============
S_Update
Called once each time through the main loop
============
*/
void Update(float[] origin, float[] forward, float[] right, float[] up);
/*
============
S_RawSamples
Cinematic streaming and voice over network
============
*/
void RawSamples(int samples, int rate, int width, int channels, ByteBuffer data);
void disableStreaming();
/*
==================
S_StopAllSounds
==================
*/
void StopAllSounds();
}