/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.render;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import com.googlecode.gwtquake.shared.client.Dimension;
import com.googlecode.gwtquake.shared.client.Window;
import com.googlecode.gwtquake.shared.common.Com;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.common.QuakeImage;
import com.googlecode.gwtquake.shared.util.Lib;
/**
* Draw
* (gl_draw.c)
*
* @author cwei
*/
public class Drawing {
/*
===============
Draw_InitLocal
===============
*/
static void Draw_InitLocal() {
// load console characters
Images.draw_chars = Images.findTexture("pics/conchars.pcx", QuakeImage.it_pic);
}
/*
================
Draw_Char
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
// ====================================================================
// allocate a 256 * 256 texture buffer
private static ByteBuffer image8 = Lib.newByteBuffer(256 * 256 * Constants.SIZE_OF_INT);
// share the buffer
static IntBuffer image32 = image8.asIntBuffer();
}