/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.render;
import java.util.Arrays;
public class Texture {
// [s/t][xyz offset]
public float vecs[][] = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
};
public int flags;
public int numframes;
public Texture next; // animation chain
public Image image;
public void clear() {
Arrays.fill(vecs[0], 0);
Arrays.fill(vecs[1], 0);
flags = 0;
numframes = 0;
next = null;
image = null;
}
/**
* R_TextureAnimation
* Returns the proper texture for a given time and base texture
*/
public static Image R_TextureAnimation(Texture tex)
{
if (tex.next == null)
return tex.image;
int c = GlState.currententity.frame % tex.numframes;
while (c != 0)
{
tex = tex.next;
c--;
}
return tex.image;
}
}