/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.client; import com.googlecode.gwtquake.shared.game.EntityState; public class ClientEntity { EntityState baseline= new EntityState(null); // delta from this if not from a previous frame public EntityState current= new EntityState(null); EntityState prev= new EntityState(null); // will always be valid, but might just be a copy of current int serverframe; // if not current, this ent isn't in the frame int trailcount; // for diminishing grenade trails float[] lerp_origin = { 0, 0, 0 }; // for trails (variable hz) int fly_stoptime; }