/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game;
import com.googlecode.gwtquake.*;
import com.googlecode.gwtquake.shared.game.adapters.EntInteractAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter;
import com.googlecode.gwtquake.shared.game.adapters.ItemDropAdapter;
import com.googlecode.gwtquake.shared.game.adapters.ItemUseAdapter;
public class GameItem {
private static int id = 0;
public GameItem(int xxx) {
index = xxx;
}
public GameItem(String classname, EntInteractAdapter pickup,
ItemUseAdapter use, ItemDropAdapter drop,
EntityThinkAdapter weaponthink) {
}
public GameItem(String classname, EntInteractAdapter pickup,
ItemUseAdapter use, ItemDropAdapter drop,
EntityThinkAdapter weaponthink, String pickup_sound,
String world_model, int world_model_flags, String view_model,
String icon, String pickup_name, int count_width, int quantity,
String ammo, int flags, int weapmodel, GameItemArmor info, int tag,
String precaches) {
this.classname = classname;
this.pickup = pickup;
this.use = use;
this.drop = drop;
this.weaponthink = weaponthink;
this.pickup_sound = pickup_sound;
this.world_model = world_model;
this.world_model_flags = world_model_flags;
this.view_model = view_model;
this.icon = icon;
this.pickup_name = pickup_name;
this.count_width = count_width;
this.quantity = quantity;
this.ammo = ammo;
this.flags = flags;
this.weapmodel = weapmodel;
this.info = info;
this.tag = tag;
this.precaches = precaches;
this.index = id++;
}
String classname; // spawning name
EntInteractAdapter pickup;
ItemUseAdapter use;
ItemDropAdapter drop;
EntityThinkAdapter weaponthink;
String pickup_sound;
String world_model;
int world_model_flags;
String view_model;
// client side info
String icon;
String pickup_name; // for printing on pickup
int count_width; // number of digits to display by icon
int quantity; // for ammo how much, for weapons how much is used per shot
String ammo; // for weapons
int flags; // IT_* flags
int weapmodel; // weapon model index (for weapons)
Object info;
int tag;
String precaches; // string of all models, sounds, and images this item will
// use
public int index;
}