/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.client; import com.googlecode.gwtquake.shared.common.Constants; import com.googlecode.gwtquake.shared.common.Globals; import com.googlecode.gwtquake.shared.game.*; import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter; import com.googlecode.gwtquake.shared.server.SV; import com.googlecode.gwtquake.shared.server.ServerGame; import com.googlecode.gwtquake.shared.server.ServerInit; import com.googlecode.gwtquake.shared.server.World; import com.googlecode.gwtquake.shared.util.Lib; import com.googlecode.gwtquake.shared.util.Math3D; /** * M */ public final class ClientMonsterMethods { public static void M_CheckGround(Entity ent) { float[] point = { 0, 0, 0 }; Trace trace; if ((ent.flags & (Constants.FL_SWIM | Constants.FL_FLY)) != 0) return; if (ent.velocity[2] > 100) { ent.groundentity = null; return; } // if the hull point one-quarter unit down is solid the entity is on // ground point[0] = ent.s.origin[0]; point[1] = ent.s.origin[1]; point[2] = ent.s.origin[2] - 0.25f; trace = World.SV_Trace(ent.s.origin, ent.mins, ent.maxs, point, ent, Constants.MASK_MONSTERSOLID); // check steepness if (trace.plane.normal[2] < 0.7 && !trace.startsolid) { ent.groundentity = null; return; } // ent.groundentity = trace.ent; // ent.groundentity_linkcount = trace.ent.linkcount; // if (!trace.startsolid && !trace.allsolid) // VectorCopy (trace.endpos, ent.s.origin); if (!trace.startsolid && !trace.allsolid) { Math3D.VectorCopy(trace.endpos, ent.s.origin); ent.groundentity = trace.ent; ent.groundentity_linkcount = trace.ent.linkcount; ent.velocity[2] = 0; } } /** * Returns false if any part of the bottom of the entity is off an edge that * is not a staircase. */ public static boolean M_CheckBottom(Entity ent) { float[] mins = { 0, 0, 0 }; float[] maxs = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] stop = { 0, 0, 0 }; Trace trace; int x, y; float mid, bottom; Math3D.VectorAdd(ent.s.origin, ent.mins, mins); Math3D.VectorAdd(ent.s.origin, ent.maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x = 0; x <= 1; x++) for (y = 0; y <= 1; y++) { start[0] = x != 0 ? maxs[0] : mins[0]; start[1] = y != 0 ? maxs[1] : mins[1]; if (GameBase.pointcontents.pointcontents(start) != Constants.CONTENTS_SOLID) { GameBase.c_no++; // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0]) * 0.5f; start[1] = stop[1] = (mins[1] + maxs[1]) * 0.5f; stop[2] = start[2] - 2 * GameBase.STEPSIZE; trace = World.SV_Trace(start, Globals.vec3_origin, Globals.vec3_origin, stop, ent, Constants.MASK_MONSTERSOLID); if (trace.fraction == 1.0) return false; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x = 0; x <= 1; x++) for (y = 0; y <= 1; y++) { start[0] = stop[0] = x != 0 ? maxs[0] : mins[0]; start[1] = stop[1] = y != 0 ? maxs[1] : mins[1]; trace = World.SV_Trace(start, Globals.vec3_origin, Globals.vec3_origin, stop, ent, Constants.MASK_MONSTERSOLID); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > GameBase.STEPSIZE) return false; } GameBase.c_yes++; return true; } } GameBase.c_yes++; return true; // we got out easy } /** * M_ChangeYaw. */ public static void M_ChangeYaw(Entity ent) { float ideal; float current; float move; float speed; current = Math3D.anglemod(ent.s.angles[Constants.YAW]); ideal = ent.ideal_yaw; if (current == ideal) return; move = ideal - current; speed = ent.yaw_speed; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent.s.angles[Constants.YAW] = Math3D.anglemod(current + move); } /** * M_MoveToGoal. */ public static void M_MoveToGoal(Entity ent, float dist) { Entity goal = ent.goalentity; if (ent.groundentity == null && (ent.flags & (Constants.FL_FLY | Constants.FL_SWIM)) == 0) return; // if the next step hits the enemy, return immediately if (ent.enemy != null && SV.SV_CloseEnough(ent, ent.enemy, dist)) return; // bump around... if ((Lib.rand() & 3) == 1 || !SV.SV_StepDirection(ent, ent.ideal_yaw, dist)) { if (ent.inuse) SV.SV_NewChaseDir(ent, goal, dist); } } /** * M_walkmove. */ public static boolean M_walkmove(Entity ent, float yaw, float dist) { float[] move = { 0, 0, 0 }; if ((ent.groundentity == null) && (ent.flags & (Constants.FL_FLY | Constants.FL_SWIM)) == 0) return false; yaw = (float) (yaw * Math.PI * 2 / 360); move[0] = (float) Math.cos(yaw) * dist; move[1] = (float) Math.sin(yaw) * dist; move[2] = 0; return SV.SV_movestep(ent, move, true); } public static void M_CatagorizePosition(Entity ent) { float[] point = { 0, 0, 0 }; int cont; // // get waterlevel // point[0] = ent.s.origin[0]; point[1] = ent.s.origin[1]; point[2] = ent.s.origin[2] + ent.mins[2] + 1; cont = GameBase.pointcontents.pointcontents(point); if (0 == (cont & Constants.MASK_WATER)) { ent.waterlevel = 0; ent.watertype = 0; return; } ent.watertype = cont; ent.waterlevel = 1; point[2] += 26; cont = GameBase.pointcontents.pointcontents(point); if (0 == (cont & Constants.MASK_WATER)) return; ent.waterlevel = 2; point[2] += 22; cont = GameBase.pointcontents.pointcontents(point); if (0 != (cont & Constants.MASK_WATER)) ent.waterlevel = 3; } public static void M_WorldEffects(Entity ent) { int dmg; if (ent.health > 0) { if (0 == (ent.flags & Constants.FL_SWIM)) { if (ent.waterlevel < 3) { ent.air_finished = GameBase.level.time + 12; } else if (ent.air_finished < GameBase.level.time) { // drown! if (ent.pain_debounce_time < GameBase.level.time) { dmg = (int) (2f + 2f * Math.floor(GameBase.level.time - ent.air_finished)); if (dmg > 15) dmg = 15; GameCombat.T_Damage(ent, GameBase.g_edicts[0], GameBase.g_edicts[0], Globals.vec3_origin, ent.s.origin, Globals.vec3_origin, dmg, 0, Constants.DAMAGE_NO_ARMOR, Constants.MOD_WATER); ent.pain_debounce_time = GameBase.level.time + 1; } } } else { if (ent.waterlevel > 0) { ent.air_finished = GameBase.level.time + 9; } else if (ent.air_finished < GameBase.level.time) { // suffocate! if (ent.pain_debounce_time < GameBase.level.time) { dmg = (int) (2 + 2 * Math.floor(GameBase.level.time - ent.air_finished)); if (dmg > 15) dmg = 15; GameCombat.T_Damage(ent, GameBase.g_edicts[0], GameBase.g_edicts[0], Globals.vec3_origin, ent.s.origin, Globals.vec3_origin, dmg, 0, Constants.DAMAGE_NO_ARMOR, Constants.MOD_WATER); ent.pain_debounce_time = GameBase.level.time + 1; } } } } if (ent.waterlevel == 0) { if ((ent.flags & Constants.FL_INWATER) != 0) { ServerGame.PF_StartSound(ent, Constants.CHAN_BODY, ServerInit.SV_SoundIndex("player/watr_out.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); ent.flags &= ~Constants.FL_INWATER; } return; } if ((ent.watertype & Constants.CONTENTS_LAVA) != 0 && 0 == (ent.flags & Constants.FL_IMMUNE_LAVA)) { if (ent.damage_debounce_time < GameBase.level.time) { ent.damage_debounce_time = GameBase.level.time + 0.2f; GameCombat.T_Damage(ent, GameBase.g_edicts[0], GameBase.g_edicts[0], Globals.vec3_origin, ent.s.origin, Globals.vec3_origin, 10 * ent.waterlevel, 0, 0, Constants.MOD_LAVA); } } if ((ent.watertype & Constants.CONTENTS_SLIME) != 0 && 0 == (ent.flags & Constants.FL_IMMUNE_SLIME)) { if (ent.damage_debounce_time < GameBase.level.time) { ent.damage_debounce_time = GameBase.level.time + 1; GameCombat.T_Damage(ent, GameBase.g_edicts[0], GameBase.g_edicts[0], Globals.vec3_origin, ent.s.origin, Globals.vec3_origin, 4 * ent.waterlevel, 0, 0, Constants.MOD_SLIME); } } if (0 == (ent.flags & Constants.FL_INWATER)) { if (0 == (ent.svflags & Constants.SVF_DEADMONSTER)) { if ((ent.watertype & Constants.CONTENTS_LAVA) != 0) if (Globals.rnd.nextFloat() <= 0.5) ServerGame.PF_StartSound(ent, Constants.CHAN_BODY, ServerInit.SV_SoundIndex("player/lava1.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); else ServerGame.PF_StartSound(ent, Constants.CHAN_BODY, ServerInit.SV_SoundIndex("player/lava2.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); else if ((ent.watertype & Constants.CONTENTS_SLIME) != 0) ServerGame.PF_StartSound(ent, Constants.CHAN_BODY, ServerInit.SV_SoundIndex("player/watr_in.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); else if ((ent.watertype & Constants.CONTENTS_WATER) != 0) ServerGame.PF_StartSound(ent, Constants.CHAN_BODY, ServerInit.SV_SoundIndex("player/watr_in.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); } ent.flags |= Constants.FL_INWATER; ent.damage_debounce_time = 0; } } public static EntityThinkAdapter M_droptofloor = new EntityThinkAdapter() { public String getID() { return "m_drop_to_floor";} public boolean think(Entity ent) { float[] end = { 0, 0, 0 }; Trace trace; ent.s.origin[2] += 1; Math3D.VectorCopy(ent.s.origin, end); end[2] -= 256; trace = World.SV_Trace(ent.s.origin, ent.mins, ent.maxs, end, ent, Constants.MASK_MONSTERSOLID); if (trace.fraction == 1 || trace.allsolid) return true; Math3D.VectorCopy(trace.endpos, ent.s.origin); World.SV_LinkEdict(ent); ClientMonsterMethods.M_CheckGround(ent); M_CatagorizePosition(ent); return true; } }; public static void M_SetEffects(Entity ent) { ent.s.effects &= ~(Constants.EF_COLOR_SHELL | Constants.EF_POWERSCREEN); ent.s.renderfx &= ~(Constants.RF_SHELL_RED | Constants.RF_SHELL_GREEN | Constants.RF_SHELL_BLUE); if ((ent.monsterinfo.aiflags & Constants.AI_RESURRECTING) != 0) { ent.s.effects |= Constants.EF_COLOR_SHELL; ent.s.renderfx |= Constants.RF_SHELL_RED; } if (ent.health <= 0) return; if (ent.powerarmor_time > GameBase.level.time) { if (ent.monsterinfo.power_armor_type == Constants.POWER_ARMOR_SCREEN) { ent.s.effects |= Constants.EF_POWERSCREEN; } else if (ent.monsterinfo.power_armor_type == Constants.POWER_ARMOR_SHIELD) { ent.s.effects |= Constants.EF_COLOR_SHELL; ent.s.renderfx |= Constants.RF_SHELL_GREEN; } } }; //ok public static void M_MoveFrame(Entity self) { MonsterMove move; //ptr int index; move = self.monsterinfo.currentmove; self.nextthink = GameBase.level.time + Constants.FRAMETIME; if ((self.monsterinfo.nextframe != 0) && (self.monsterinfo.nextframe >= move.firstframe) && (self.monsterinfo.nextframe <= move.lastframe)) { self.s.frame = self.monsterinfo.nextframe; self.monsterinfo.nextframe = 0; } else { if (self.s.frame == move.lastframe) { if (move.endfunc != null) { move.endfunc.think(self); // regrab move, endfunc is very likely to change it move = self.monsterinfo.currentmove; // check for death if ((self.svflags & Constants.SVF_DEADMONSTER) != 0) return; } } if (self.s.frame < move.firstframe || self.s.frame > move.lastframe) { self.monsterinfo.aiflags &= ~Constants.AI_HOLD_FRAME; self.s.frame = move.firstframe; } else { if (0 == (self.monsterinfo.aiflags & Constants.AI_HOLD_FRAME)) { self.s.frame++; if (self.s.frame > move.lastframe) self.s.frame = move.firstframe; } } } index = self.s.frame - move.firstframe; if (move.frame[index].ai != null) if (0 == (self.monsterinfo.aiflags & Constants.AI_HOLD_FRAME)) move.frame[index].ai.ai(self, move.frame[index].dist * self.monsterinfo.scale); else move.frame[index].ai.ai(self, 0); if (move.frame[index].think != null) move.frame[index].think.think(self); } /** Stops the Flies. */ public static EntityThinkAdapter M_FliesOff = new EntityThinkAdapter() { public String getID() { return "m_fliesoff";} public boolean think(Entity self) { self.s.effects &= ~Constants.EF_FLIES; self.s.sound = 0; return true; } }; /** Starts the Flies as setting the animation flag in the entity. */ public static EntityThinkAdapter M_FliesOn = new EntityThinkAdapter() { public String getID() { return "m_flies_on";} public boolean think(Entity self) { if (self.waterlevel != 0) return true; self.s.effects |= Constants.EF_FLIES; self.s.sound = ServerInit.SV_SoundIndex("infantry/inflies1.wav"); self.think = M_FliesOff; self.nextthink = GameBase.level.time + 60; return true; } }; /** Adds some flies after a random time */ public static EntityThinkAdapter M_FlyCheck = new EntityThinkAdapter() { public String getID() { return "m_fly_check";} public boolean think(Entity self) { if (self.waterlevel != 0) return true; if (Globals.rnd.nextFloat() > 0.5) return true; self.think = M_FliesOn; self.nextthink = GameBase.level.time + 5 + 10 * Globals.rnd.nextFloat(); return true; } }; }