/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.client; import com.googlecode.gwtquake.shared.render.DynamicLight; /** * Referenced by Renderer */ public class RendererState { public int x, y, width, height;// in virtual screen coordinates public float fov_x, fov_y; public float vieworg[] ={0,0,0}; public float viewangles[]={0,0,0}; public float blend[]={0,0,0,0}; // rgba 0-1 full screen blend public float time; // time is uesed to auto animate public int rdflags; // RDF_UNDERWATER, etc public byte areabits[]; // if not NULL, only areas with set bits will be drawn public Lightstyle lightstyles[]; // [MAX_LIGHTSTYLES] public int num_entities; public EntityType entities[]; public int num_dlights; public DynamicLight dlights[]; public int num_particles; //public particle_t particles[]; }