/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.client;
import com.googlecode.gwtquake.shared.render.DynamicLight;
/**
* Referenced by Renderer
*/
public class RendererState {
public int x, y, width, height;// in virtual screen coordinates
public float fov_x, fov_y;
public float vieworg[] ={0,0,0};
public float viewangles[]={0,0,0};
public float blend[]={0,0,0,0}; // rgba 0-1 full screen blend
public float time; // time is uesed to auto animate
public int rdflags; // RDF_UNDERWATER, etc
public byte areabits[]; // if not NULL, only areas with set bits will be drawn
public Lightstyle lightstyles[]; // [MAX_LIGHTSTYLES]
public int num_entities;
public EntityType entities[];
public int num_dlights;
public DynamicLight dlights[];
public int num_particles;
//public particle_t particles[];
}