/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.game.monsters; import com.googlecode.gwtquake.shared.common.Constants; import com.googlecode.gwtquake.shared.common.Globals; import com.googlecode.gwtquake.shared.game.*; import com.googlecode.gwtquake.shared.game.adapters.EntityDieAdapter; import com.googlecode.gwtquake.shared.game.adapters.EntInteractAdapter; import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter; import com.googlecode.gwtquake.shared.game.adapters.EntityPainAdapter; import com.googlecode.gwtquake.shared.server.ServerGame; import com.googlecode.gwtquake.shared.server.ServerInit; import com.googlecode.gwtquake.shared.server.ServerSend; import com.googlecode.gwtquake.shared.server.World; import com.googlecode.gwtquake.shared.util.Lib; import com.googlecode.gwtquake.shared.util.Math3D; public class MonsterParasite { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_break01 = 0; public final static int FRAME_break02 = 1; public final static int FRAME_break03 = 2; public final static int FRAME_break04 = 3; public final static int FRAME_break05 = 4; public final static int FRAME_break06 = 5; public final static int FRAME_break07 = 6; public final static int FRAME_break08 = 7; public final static int FRAME_break09 = 8; public final static int FRAME_break10 = 9; public final static int FRAME_break11 = 10; public final static int FRAME_break12 = 11; public final static int FRAME_break13 = 12; public final static int FRAME_break14 = 13; public final static int FRAME_break15 = 14; public final static int FRAME_break16 = 15; public final static int FRAME_break17 = 16; public final static int FRAME_break18 = 17; public final static int FRAME_break19 = 18; public final static int FRAME_break20 = 19; public final static int FRAME_break21 = 20; public final static int FRAME_break22 = 21; public final static int FRAME_break23 = 22; public final static int FRAME_break24 = 23; public final static int FRAME_break25 = 24; public final static int FRAME_break26 = 25; public final static int FRAME_break27 = 26; public final static int FRAME_break28 = 27; public final static int FRAME_break29 = 28; public final static int FRAME_break30 = 29; public final static int FRAME_break31 = 30; public final static int FRAME_break32 = 31; public final static int FRAME_death101 = 32; public final static int FRAME_death102 = 33; public final static int FRAME_death103 = 34; public final static int FRAME_death104 = 35; public final static int FRAME_death105 = 36; public final static int FRAME_death106 = 37; public final static int FRAME_death107 = 38; public final static int FRAME_drain01 = 39; public final static int FRAME_drain02 = 40; public final static int FRAME_drain03 = 41; public final static int FRAME_drain04 = 42; public final static int FRAME_drain05 = 43; public final static int FRAME_drain06 = 44; public final static int FRAME_drain07 = 45; public final static int FRAME_drain08 = 46; public final static int FRAME_drain09 = 47; public final static int FRAME_drain10 = 48; public final static int FRAME_drain11 = 49; public final static int FRAME_drain12 = 50; public final static int FRAME_drain13 = 51; public final static int FRAME_drain14 = 52; public final static int FRAME_drain15 = 53; public final static int FRAME_drain16 = 54; public final static int FRAME_drain17 = 55; public final static int FRAME_drain18 = 56; public final static int FRAME_pain101 = 57; public final static int FRAME_pain102 = 58; public final static int FRAME_pain103 = 59; public final static int FRAME_pain104 = 60; public final static int FRAME_pain105 = 61; public final static int FRAME_pain106 = 62; public final static int FRAME_pain107 = 63; public final static int FRAME_pain108 = 64; public final static int FRAME_pain109 = 65; public final static int FRAME_pain110 = 66; public final static int FRAME_pain111 = 67; public final static int FRAME_run01 = 68; public final static int FRAME_run02 = 69; public final static int FRAME_run03 = 70; public final static int FRAME_run04 = 71; public final static int FRAME_run05 = 72; public final static int FRAME_run06 = 73; public final static int FRAME_run07 = 74; public final static int FRAME_run08 = 75; public final static int FRAME_run09 = 76; public final static int FRAME_run10 = 77; public final static int FRAME_run11 = 78; public final static int FRAME_run12 = 79; public final static int FRAME_run13 = 80; public final static int FRAME_run14 = 81; public final static int FRAME_run15 = 82; public final static int FRAME_stand01 = 83; public final static int FRAME_stand02 = 84; public final static int FRAME_stand03 = 85; public final static int FRAME_stand04 = 86; public final static int FRAME_stand05 = 87; public final static int FRAME_stand06 = 88; public final static int FRAME_stand07 = 89; public final static int FRAME_stand08 = 90; public final static int FRAME_stand09 = 91; public final static int FRAME_stand10 = 92; public final static int FRAME_stand11 = 93; public final static int FRAME_stand12 = 94; public final static int FRAME_stand13 = 95; public final static int FRAME_stand14 = 96; public final static int FRAME_stand15 = 97; public final static int FRAME_stand16 = 98; public final static int FRAME_stand17 = 99; public final static int FRAME_stand18 = 100; public final static int FRAME_stand19 = 101; public final static int FRAME_stand20 = 102; public final static int FRAME_stand21 = 103; public final static int FRAME_stand22 = 104; public final static int FRAME_stand23 = 105; public final static int FRAME_stand24 = 106; public final static int FRAME_stand25 = 107; public final static int FRAME_stand26 = 108; public final static int FRAME_stand27 = 109; public final static int FRAME_stand28 = 110; public final static int FRAME_stand29 = 111; public final static int FRAME_stand30 = 112; public final static int FRAME_stand31 = 113; public final static int FRAME_stand32 = 114; public final static int FRAME_stand33 = 115; public final static int FRAME_stand34 = 116; public final static int FRAME_stand35 = 117; public final static float MODEL_SCALE = 1.000000f; static int sound_pain1; static int sound_pain2; static int sound_die; static int sound_launch; static int sound_impact; static int sound_suck; static int sound_reelin; static int sound_sight; static int sound_tap; static int sound_scratch; static int sound_search; static EntityThinkAdapter parasite_launch = new EntityThinkAdapter() { public String getID(){ return "parasite_launch"; } public boolean think(Entity self) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_launch, (float) 1, (float) Constants.ATTN_NORM, (float) 0); return true; } }; static EntityThinkAdapter parasite_reel_in = new EntityThinkAdapter() { public String getID(){ return "parasite_reel_in"; } public boolean think(Entity self) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_reelin, (float) 1, (float) Constants.ATTN_NORM, (float) 0); return true; } }; static EntInteractAdapter parasite_sight = new EntInteractAdapter() { public String getID(){ return "parasite_sight"; } public boolean interact(Entity self, Entity other) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_sight, (float) 1, (float) Constants.ATTN_NORM, (float) 0); return true; } }; static EntityThinkAdapter parasite_tap = new EntityThinkAdapter() { public String getID(){ return "parasite_tap"; } public boolean think(Entity self) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_tap, (float) 1, (float) Constants.ATTN_IDLE, (float) 0); return true; } }; static EntityThinkAdapter parasite_scratch = new EntityThinkAdapter() { public String getID(){ return "parasite_scratch"; } public boolean think(Entity self) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_scratch, (float) 1, (float) Constants.ATTN_IDLE, (float) 0); return true; } }; static EntityThinkAdapter parasite_search = new EntityThinkAdapter() { public String getID(){ return "parasite_search"; } public boolean think(Entity self) { ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_search, (float) 1, (float) Constants.ATTN_IDLE, (float) 0); return true; } }; static EntityThinkAdapter parasite_start_walk = new EntityThinkAdapter() { public String getID(){ return "parasite_start_walk"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_start_walk; return true; } }; static EntityThinkAdapter parasite_walk = new EntityThinkAdapter() { public String getID(){ return "parasite_walk"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_walk; return true; } }; static EntityThinkAdapter parasite_stand = new EntityThinkAdapter() { public String getID(){ return "parasite_stand"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_stand; return true; } }; static EntityThinkAdapter parasite_end_fidget = new EntityThinkAdapter() { public String getID(){ return "parasite_end_fidget"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_end_fidget; return true; } }; static EntityThinkAdapter parasite_do_fidget = new EntityThinkAdapter() { public String getID(){ return "parasite_do_fidget"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_fidget; return true; } }; static EntityThinkAdapter parasite_refidget = new EntityThinkAdapter() { public String getID(){ return "parasite_refidget"; } public boolean think(Entity self) { if (Lib.random() <= 0.8) self.monsterinfo.currentmove = parasite_move_fidget; else self.monsterinfo.currentmove = parasite_move_end_fidget; return true; } }; static EntityThinkAdapter parasite_idle = new EntityThinkAdapter() { public String getID(){ return "parasite_idle"; } public boolean think(Entity self) { self.monsterinfo.currentmove = parasite_move_start_fidget; return true; } }; static EntityThinkAdapter parasite_start_run = new EntityThinkAdapter() { public String getID(){ return "parasite_start_run"; } public boolean think(Entity self) { if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = parasite_move_stand; else self.monsterinfo.currentmove = parasite_move_start_run; return true; } }; static EntityThinkAdapter parasite_run = new EntityThinkAdapter() { public String getID(){ return "parasite_run"; } public boolean think(Entity self) { if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = parasite_move_stand; else self.monsterinfo.currentmove = parasite_move_run; return true; } }; static Frame parasite_frames_start_fidget[] = new Frame[] { new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null) }; static MonsterMove parasite_move_start_fidget = new MonsterMove(FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget); static Frame parasite_frames_fidget[] = new Frame[] { new Frame(GameAI.ai_stand, 0, parasite_scratch), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_scratch), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null) }; static MonsterMove parasite_move_fidget = new MonsterMove(FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget); static Frame parasite_frames_end_fidget[] = new Frame[] { new Frame(GameAI.ai_stand, 0, parasite_scratch), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null) }; static MonsterMove parasite_move_end_fidget = new MonsterMove(FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand); static Frame parasite_frames_stand[] = new Frame[] { new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap), new Frame(GameAI.ai_stand, 0, null), new Frame(GameAI.ai_stand, 0, parasite_tap) }; static MonsterMove parasite_move_stand = new MonsterMove(FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand); static Frame parasite_frames_run[] = new Frame[] { new Frame(GameAI.ai_run, 30, null), new Frame(GameAI.ai_run, 30, null), new Frame(GameAI.ai_run, 22, null), new Frame(GameAI.ai_run, 19, null), new Frame(GameAI.ai_run, 24, null), new Frame(GameAI.ai_run, 28, null), new Frame(GameAI.ai_run, 25, null) }; static MonsterMove parasite_move_run = new MonsterMove(FRAME_run03, FRAME_run09, parasite_frames_run, null); static Frame parasite_frames_start_run[] = new Frame[] { new Frame(GameAI.ai_run, 0, null), new Frame(GameAI.ai_run, 30, null), }; static MonsterMove parasite_move_start_run = new MonsterMove(FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run); static Frame parasite_frames_stop_run[] = new Frame[] { new Frame(GameAI.ai_run, 20, null), new Frame(GameAI.ai_run, 20, null), new Frame(GameAI.ai_run, 12, null), new Frame(GameAI.ai_run, 10, null), new Frame(GameAI.ai_run, 0, null), new Frame(GameAI.ai_run, 0, null) }; static MonsterMove parasite_move_stop_run = new MonsterMove(FRAME_run10, FRAME_run15, parasite_frames_stop_run, null); static Frame parasite_frames_walk[] = new Frame[] { new Frame(GameAI.ai_walk, 30, null), new Frame(GameAI.ai_walk, 30, null), new Frame(GameAI.ai_walk, 22, null), new Frame(GameAI.ai_walk, 19, null), new Frame(GameAI.ai_walk, 24, null), new Frame(GameAI.ai_walk, 28, null), new Frame(GameAI.ai_walk, 25, null) }; static MonsterMove parasite_move_walk = new MonsterMove(FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk); static Frame parasite_frames_start_walk[] = new Frame[] { new Frame(GameAI.ai_walk, 0, null), new Frame(GameAI.ai_walk, 30, parasite_walk) }; static MonsterMove parasite_move_start_walk = new MonsterMove(FRAME_run01, FRAME_run02, parasite_frames_start_walk, null); static Frame parasite_frames_stop_walk[] = new Frame[] { new Frame(GameAI.ai_walk, 20, null), new Frame(GameAI.ai_walk, 20, null), new Frame(GameAI.ai_walk, 12, null), new Frame(GameAI.ai_walk, 10, null), new Frame(GameAI.ai_walk, 0, null), new Frame(GameAI.ai_walk, 0, null) }; static MonsterMove parasite_move_stop_walk = new MonsterMove(FRAME_run10, FRAME_run15, parasite_frames_stop_walk, null); static Frame parasite_frames_pain1[] = new Frame[] { new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 6, null), new Frame(GameAI.ai_move, 16, null), new Frame(GameAI.ai_move, -6, null), new Frame(GameAI.ai_move, -7, null), new Frame(GameAI.ai_move, 0, null) }; static MonsterMove parasite_move_pain1 = new MonsterMove(FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run); static EntityPainAdapter parasite_pain = new EntityPainAdapter() { public String getID(){ return "parasite_pain"; } public void pain(Entity self, Entity other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare if (Lib.random() < 0.5) ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM, (float) 0); else ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain2, (float) 1, (float) Constants.ATTN_NORM, (float) 0); self.monsterinfo.currentmove = parasite_move_pain1; } }; static EntityThinkAdapter parasite_drain_attack = new EntityThinkAdapter() { public String getID(){ return "parasite_drain_attack"; } public boolean think(Entity self) { float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = { 0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 }; Trace tr; int damage; Math3D.AngleVectors(self.s.angles, f, r, null); Math3D.VectorSet(offset, 24, 0, 6); Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); Math3D.VectorCopy(self.enemy.s.origin, end); if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8; if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8; if (!parasite_drain_attack_ok(start, end)) return true; } } Math3D.VectorCopy(self.enemy.s.origin, end); tr = World.SV_Trace(start, null, null, end, self, Constants.MASK_SHOT); if (tr.ent != self.enemy) return true; if (self.s.frame == FRAME_drain03) { damage = 5; ServerGame.PF_StartSound(self.enemy, Constants.CHAN_AUTO, sound_impact, (float) 1, (float) Constants.ATTN_NORM, (float) 0); } else { if (self.s.frame == FRAME_drain04) ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_suck, (float) 1, (float) Constants.ATTN_NORM, (float) 0); damage = 2; } ServerGame.PF_WriteByte(Constants.svc_temp_entity); ServerGame.PF_WriteByte(Constants.TE_PARASITE_ATTACK); //gi.WriteShort(self - g_edicts); ServerGame.PF_WriteShort(self.index); ServerGame.PF_WritePos(start); ServerGame.PF_WritePos(end); ServerSend.SV_Multicast(self.s.origin, Constants.MULTICAST_PVS); Math3D.VectorSubtract(start, end, dir); GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, Globals.vec3_origin, damage, 0, Constants.DAMAGE_NO_KNOCKBACK, Constants.MOD_UNKNOWN); return true; } }; static Frame parasite_frames_drain[] = new Frame[] { new Frame(GameAI.ai_charge, 0, parasite_launch), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, 15, parasite_drain_attack), // Target hits) new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, -3, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, -1, parasite_drain_attack), // drain) new Frame(GameAI.ai_charge, 0, parasite_reel_in), // let go) new Frame(GameAI.ai_charge, -2, null), new Frame(GameAI.ai_charge, -2, null), new Frame(GameAI.ai_charge, -3, null), new Frame(GameAI.ai_charge, 0, null) }; static MonsterMove parasite_move_drain = new MonsterMove(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run); static Frame parasite_frames_break[] = new Frame[] { new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, -3, null), new Frame(GameAI.ai_charge, 1, null), new Frame(GameAI.ai_charge, 2, null), new Frame(GameAI.ai_charge, -3, null), new Frame(GameAI.ai_charge, 1, null), new Frame(GameAI.ai_charge, 1, null), new Frame(GameAI.ai_charge, 3, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, -18, null), new Frame(GameAI.ai_charge, 3, null), new Frame(GameAI.ai_charge, 9, null), new Frame(GameAI.ai_charge, 6, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, -18, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, 8, null), new Frame(GameAI.ai_charge, 9, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, -18, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, 0, null), new Frame(GameAI.ai_charge, 0, null), /* airborne */ new Frame(GameAI.ai_charge, 0, null), /* slides */ new Frame(GameAI.ai_charge, 0, null), /* slides */ new Frame(GameAI.ai_charge, 0, null), /* slides */ new Frame(GameAI.ai_charge, 0, null), /* slides */ new Frame(GameAI.ai_charge, 4, null), new Frame(GameAI.ai_charge, 11, null), new Frame(GameAI.ai_charge, -2, null), new Frame(GameAI.ai_charge, -5, null), new Frame(GameAI.ai_charge, 1, null) }; static MonsterMove parasite_move_break = new MonsterMove(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run); /* * === Break Stuff Ends === */ static EntityThinkAdapter parasite_attack = new EntityThinkAdapter() { public String getID(){ return "parasite_attack"; } public boolean think(Entity self) { // if (random() <= 0.2) // self.monsterinfo.currentmove = ¶site_move_break; // else self.monsterinfo.currentmove = parasite_move_drain; return true; } }; /* * === Death Stuff Starts === */ static EntityThinkAdapter parasite_dead = new EntityThinkAdapter() { public String getID(){ return "parasite_dead"; } public boolean think(Entity self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Constants.MOVETYPE_TOSS; self.svflags |= Constants.SVF_DEADMONSTER; self.nextthink = 0; World.SV_LinkEdict(self); return true; } }; static Frame parasite_frames_death[] = new Frame[] { new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null), new Frame(GameAI.ai_move, 0, null) }; static MonsterMove parasite_move_death = new MonsterMove(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead); static EntityDieAdapter parasite_die = new EntityDieAdapter() { public String getID(){ return "parasite_die"; } public void die(Entity self, Entity inflictor, Entity attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, ServerInit.SV_SoundIndex("misc/udeath.wav"), (float) 1, (float) Constants.ATTN_NORM, (float) 0); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Constants.GIB_ORGANIC); for (n = 0; n < 4; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Constants.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Constants.GIB_ORGANIC); self.deadflag = Constants.DEAD_DEAD; return; } if (self.deadflag == Constants.DEAD_DEAD) return; // regular death ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_die, (float) 1, (float) Constants.ATTN_NORM, (float) 0); self.deadflag = Constants.DEAD_DEAD; self.takedamage = Constants.DAMAGE_YES; self.monsterinfo.currentmove = parasite_move_death; } }; /* * === End Death Stuff === */ /* * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static EntityThinkAdapter SP_monster_parasite = new EntityThinkAdapter() { public String getID(){ return "SP_monster_parasite"; } public boolean think(Entity self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } sound_pain1 = ServerInit.SV_SoundIndex("parasite/parpain1.wav"); sound_pain2 = ServerInit.SV_SoundIndex("parasite/parpain2.wav"); sound_die = ServerInit.SV_SoundIndex("parasite/pardeth1.wav"); sound_launch = ServerInit.SV_SoundIndex("parasite/paratck1.wav"); sound_impact = ServerInit.SV_SoundIndex("parasite/paratck2.wav"); sound_suck = ServerInit.SV_SoundIndex("parasite/paratck3.wav"); sound_reelin = ServerInit.SV_SoundIndex("parasite/paratck4.wav"); sound_sight = ServerInit.SV_SoundIndex("parasite/parsght1.wav"); sound_tap = ServerInit.SV_SoundIndex("parasite/paridle1.wav"); sound_scratch = ServerInit.SV_SoundIndex("parasite/paridle2.wav"); sound_search = ServerInit.SV_SoundIndex("parasite/parsrch1.wav"); self.s.modelindex = ServerInit.SV_ModelIndex("models/monsters/parasite/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 24); self.movetype = Constants.MOVETYPE_STEP; self.solid = Constants.SOLID_BBOX; self.health = 175; self.gib_health = -50; self.mass = 250; self.pain = parasite_pain; self.die = parasite_die; self.monsterinfo.stand = parasite_stand; self.monsterinfo.walk = parasite_start_walk; self.monsterinfo.run = parasite_start_run; self.monsterinfo.attack = parasite_attack; self.monsterinfo.sight = parasite_sight; self.monsterinfo.idle = parasite_idle; World.SV_LinkEdict(self); self.monsterinfo.currentmove = parasite_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); return true; } }; static boolean parasite_drain_attack_ok(float[] start, float[] end) { float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 }; // check for max distance Math3D.VectorSubtract(start, end, dir); if (Math3D.VectorLength(dir) > 256) return false; // check for min/max pitch Math3D.vectoangles(dir, angles); if (angles[0] < -180) angles[0] += 360; if (Math.abs(angles[0]) > 30) return false; return true; } }