/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game.monsters;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.common.Globals;
import com.googlecode.gwtquake.shared.game.*;
import com.googlecode.gwtquake.shared.game.adapters.EntityDieAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntInteractAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter;
import com.googlecode.gwtquake.shared.game.adapters.EntityPainAdapter;
import com.googlecode.gwtquake.shared.server.ServerGame;
import com.googlecode.gwtquake.shared.server.ServerInit;
import com.googlecode.gwtquake.shared.server.ServerSend;
import com.googlecode.gwtquake.shared.server.World;
import com.googlecode.gwtquake.shared.util.Lib;
import com.googlecode.gwtquake.shared.util.Math3D;
public class MonsterParasite {
// This file generated by ModelGen - Do NOT Modify
public final static int FRAME_break01 = 0;
public final static int FRAME_break02 = 1;
public final static int FRAME_break03 = 2;
public final static int FRAME_break04 = 3;
public final static int FRAME_break05 = 4;
public final static int FRAME_break06 = 5;
public final static int FRAME_break07 = 6;
public final static int FRAME_break08 = 7;
public final static int FRAME_break09 = 8;
public final static int FRAME_break10 = 9;
public final static int FRAME_break11 = 10;
public final static int FRAME_break12 = 11;
public final static int FRAME_break13 = 12;
public final static int FRAME_break14 = 13;
public final static int FRAME_break15 = 14;
public final static int FRAME_break16 = 15;
public final static int FRAME_break17 = 16;
public final static int FRAME_break18 = 17;
public final static int FRAME_break19 = 18;
public final static int FRAME_break20 = 19;
public final static int FRAME_break21 = 20;
public final static int FRAME_break22 = 21;
public final static int FRAME_break23 = 22;
public final static int FRAME_break24 = 23;
public final static int FRAME_break25 = 24;
public final static int FRAME_break26 = 25;
public final static int FRAME_break27 = 26;
public final static int FRAME_break28 = 27;
public final static int FRAME_break29 = 28;
public final static int FRAME_break30 = 29;
public final static int FRAME_break31 = 30;
public final static int FRAME_break32 = 31;
public final static int FRAME_death101 = 32;
public final static int FRAME_death102 = 33;
public final static int FRAME_death103 = 34;
public final static int FRAME_death104 = 35;
public final static int FRAME_death105 = 36;
public final static int FRAME_death106 = 37;
public final static int FRAME_death107 = 38;
public final static int FRAME_drain01 = 39;
public final static int FRAME_drain02 = 40;
public final static int FRAME_drain03 = 41;
public final static int FRAME_drain04 = 42;
public final static int FRAME_drain05 = 43;
public final static int FRAME_drain06 = 44;
public final static int FRAME_drain07 = 45;
public final static int FRAME_drain08 = 46;
public final static int FRAME_drain09 = 47;
public final static int FRAME_drain10 = 48;
public final static int FRAME_drain11 = 49;
public final static int FRAME_drain12 = 50;
public final static int FRAME_drain13 = 51;
public final static int FRAME_drain14 = 52;
public final static int FRAME_drain15 = 53;
public final static int FRAME_drain16 = 54;
public final static int FRAME_drain17 = 55;
public final static int FRAME_drain18 = 56;
public final static int FRAME_pain101 = 57;
public final static int FRAME_pain102 = 58;
public final static int FRAME_pain103 = 59;
public final static int FRAME_pain104 = 60;
public final static int FRAME_pain105 = 61;
public final static int FRAME_pain106 = 62;
public final static int FRAME_pain107 = 63;
public final static int FRAME_pain108 = 64;
public final static int FRAME_pain109 = 65;
public final static int FRAME_pain110 = 66;
public final static int FRAME_pain111 = 67;
public final static int FRAME_run01 = 68;
public final static int FRAME_run02 = 69;
public final static int FRAME_run03 = 70;
public final static int FRAME_run04 = 71;
public final static int FRAME_run05 = 72;
public final static int FRAME_run06 = 73;
public final static int FRAME_run07 = 74;
public final static int FRAME_run08 = 75;
public final static int FRAME_run09 = 76;
public final static int FRAME_run10 = 77;
public final static int FRAME_run11 = 78;
public final static int FRAME_run12 = 79;
public final static int FRAME_run13 = 80;
public final static int FRAME_run14 = 81;
public final static int FRAME_run15 = 82;
public final static int FRAME_stand01 = 83;
public final static int FRAME_stand02 = 84;
public final static int FRAME_stand03 = 85;
public final static int FRAME_stand04 = 86;
public final static int FRAME_stand05 = 87;
public final static int FRAME_stand06 = 88;
public final static int FRAME_stand07 = 89;
public final static int FRAME_stand08 = 90;
public final static int FRAME_stand09 = 91;
public final static int FRAME_stand10 = 92;
public final static int FRAME_stand11 = 93;
public final static int FRAME_stand12 = 94;
public final static int FRAME_stand13 = 95;
public final static int FRAME_stand14 = 96;
public final static int FRAME_stand15 = 97;
public final static int FRAME_stand16 = 98;
public final static int FRAME_stand17 = 99;
public final static int FRAME_stand18 = 100;
public final static int FRAME_stand19 = 101;
public final static int FRAME_stand20 = 102;
public final static int FRAME_stand21 = 103;
public final static int FRAME_stand22 = 104;
public final static int FRAME_stand23 = 105;
public final static int FRAME_stand24 = 106;
public final static int FRAME_stand25 = 107;
public final static int FRAME_stand26 = 108;
public final static int FRAME_stand27 = 109;
public final static int FRAME_stand28 = 110;
public final static int FRAME_stand29 = 111;
public final static int FRAME_stand30 = 112;
public final static int FRAME_stand31 = 113;
public final static int FRAME_stand32 = 114;
public final static int FRAME_stand33 = 115;
public final static int FRAME_stand34 = 116;
public final static int FRAME_stand35 = 117;
public final static float MODEL_SCALE = 1.000000f;
static int sound_pain1;
static int sound_pain2;
static int sound_die;
static int sound_launch;
static int sound_impact;
static int sound_suck;
static int sound_reelin;
static int sound_sight;
static int sound_tap;
static int sound_scratch;
static int sound_search;
static EntityThinkAdapter parasite_launch = new EntityThinkAdapter() {
public String getID(){ return "parasite_launch"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_launch, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntityThinkAdapter parasite_reel_in = new EntityThinkAdapter() {
public String getID(){ return "parasite_reel_in"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_reelin, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntInteractAdapter parasite_sight = new EntInteractAdapter() {
public String getID(){ return "parasite_sight"; }
public boolean interact(Entity self, Entity other) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_sight, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
return true;
}
};
static EntityThinkAdapter parasite_tap = new EntityThinkAdapter() {
public String getID(){ return "parasite_tap"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_tap, (float) 1, (float) Constants.ATTN_IDLE,
(float) 0);
return true;
}
};
static EntityThinkAdapter parasite_scratch = new EntityThinkAdapter() {
public String getID(){ return "parasite_scratch"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_scratch, (float) 1, (float) Constants.ATTN_IDLE,
(float) 0);
return true;
}
};
static EntityThinkAdapter parasite_search = new EntityThinkAdapter() {
public String getID(){ return "parasite_search"; }
public boolean think(Entity self) {
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_search, (float) 1, (float) Constants.ATTN_IDLE,
(float) 0);
return true;
}
};
static EntityThinkAdapter parasite_start_walk = new EntityThinkAdapter() {
public String getID(){ return "parasite_start_walk"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_start_walk;
return true;
}
};
static EntityThinkAdapter parasite_walk = new EntityThinkAdapter() {
public String getID(){ return "parasite_walk"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_walk;
return true;
}
};
static EntityThinkAdapter parasite_stand = new EntityThinkAdapter() {
public String getID(){ return "parasite_stand"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_stand;
return true;
}
};
static EntityThinkAdapter parasite_end_fidget = new EntityThinkAdapter() {
public String getID(){ return "parasite_end_fidget"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_end_fidget;
return true;
}
};
static EntityThinkAdapter parasite_do_fidget = new EntityThinkAdapter() {
public String getID(){ return "parasite_do_fidget"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_fidget;
return true;
}
};
static EntityThinkAdapter parasite_refidget = new EntityThinkAdapter() {
public String getID(){ return "parasite_refidget"; }
public boolean think(Entity self) {
if (Lib.random() <= 0.8)
self.monsterinfo.currentmove = parasite_move_fidget;
else
self.monsterinfo.currentmove = parasite_move_end_fidget;
return true;
}
};
static EntityThinkAdapter parasite_idle = new EntityThinkAdapter() {
public String getID(){ return "parasite_idle"; }
public boolean think(Entity self) {
self.monsterinfo.currentmove = parasite_move_start_fidget;
return true;
}
};
static EntityThinkAdapter parasite_start_run = new EntityThinkAdapter() {
public String getID(){ return "parasite_start_run"; }
public boolean think(Entity self) {
if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove = parasite_move_stand;
else
self.monsterinfo.currentmove = parasite_move_start_run;
return true;
}
};
static EntityThinkAdapter parasite_run = new EntityThinkAdapter() {
public String getID(){ return "parasite_run"; }
public boolean think(Entity self) {
if ((self.monsterinfo.aiflags & Constants.AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove = parasite_move_stand;
else
self.monsterinfo.currentmove = parasite_move_run;
return true;
}
};
static Frame parasite_frames_start_fidget[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null) };
static MonsterMove parasite_move_start_fidget = new MonsterMove(FRAME_stand18,
FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget);
static Frame parasite_frames_fidget[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, parasite_scratch),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_scratch),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null) };
static MonsterMove parasite_move_fidget = new MonsterMove(FRAME_stand22,
FRAME_stand27, parasite_frames_fidget, parasite_refidget);
static Frame parasite_frames_end_fidget[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, parasite_scratch),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null) };
static MonsterMove parasite_move_end_fidget = new MonsterMove(FRAME_stand28,
FRAME_stand35, parasite_frames_end_fidget, parasite_stand);
static Frame parasite_frames_stand[] = new Frame[] {
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap),
new Frame(GameAI.ai_stand, 0, null),
new Frame(GameAI.ai_stand, 0, parasite_tap) };
static MonsterMove parasite_move_stand = new MonsterMove(FRAME_stand01,
FRAME_stand17, parasite_frames_stand, parasite_stand);
static Frame parasite_frames_run[] = new Frame[] {
new Frame(GameAI.ai_run, 30, null),
new Frame(GameAI.ai_run, 30, null),
new Frame(GameAI.ai_run, 22, null),
new Frame(GameAI.ai_run, 19, null),
new Frame(GameAI.ai_run, 24, null),
new Frame(GameAI.ai_run, 28, null),
new Frame(GameAI.ai_run, 25, null) };
static MonsterMove parasite_move_run = new MonsterMove(FRAME_run03, FRAME_run09,
parasite_frames_run, null);
static Frame parasite_frames_start_run[] = new Frame[] {
new Frame(GameAI.ai_run, 0, null),
new Frame(GameAI.ai_run, 30, null), };
static MonsterMove parasite_move_start_run = new MonsterMove(FRAME_run01,
FRAME_run02, parasite_frames_start_run, parasite_run);
static Frame parasite_frames_stop_run[] = new Frame[] {
new Frame(GameAI.ai_run, 20, null),
new Frame(GameAI.ai_run, 20, null),
new Frame(GameAI.ai_run, 12, null),
new Frame(GameAI.ai_run, 10, null),
new Frame(GameAI.ai_run, 0, null),
new Frame(GameAI.ai_run, 0, null) };
static MonsterMove parasite_move_stop_run = new MonsterMove(FRAME_run10,
FRAME_run15, parasite_frames_stop_run, null);
static Frame parasite_frames_walk[] = new Frame[] {
new Frame(GameAI.ai_walk, 30, null),
new Frame(GameAI.ai_walk, 30, null),
new Frame(GameAI.ai_walk, 22, null),
new Frame(GameAI.ai_walk, 19, null),
new Frame(GameAI.ai_walk, 24, null),
new Frame(GameAI.ai_walk, 28, null),
new Frame(GameAI.ai_walk, 25, null) };
static MonsterMove parasite_move_walk = new MonsterMove(FRAME_run03, FRAME_run09,
parasite_frames_walk, parasite_walk);
static Frame parasite_frames_start_walk[] = new Frame[] {
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 30, parasite_walk) };
static MonsterMove parasite_move_start_walk = new MonsterMove(FRAME_run01,
FRAME_run02, parasite_frames_start_walk, null);
static Frame parasite_frames_stop_walk[] = new Frame[] {
new Frame(GameAI.ai_walk, 20, null),
new Frame(GameAI.ai_walk, 20, null),
new Frame(GameAI.ai_walk, 12, null),
new Frame(GameAI.ai_walk, 10, null),
new Frame(GameAI.ai_walk, 0, null),
new Frame(GameAI.ai_walk, 0, null) };
static MonsterMove parasite_move_stop_walk = new MonsterMove(FRAME_run10,
FRAME_run15, parasite_frames_stop_walk, null);
static Frame parasite_frames_pain1[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 6, null),
new Frame(GameAI.ai_move, 16, null),
new Frame(GameAI.ai_move, -6, null),
new Frame(GameAI.ai_move, -7, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove parasite_move_pain1 = new MonsterMove(FRAME_pain101,
FRAME_pain111, parasite_frames_pain1, parasite_start_run);
static EntityPainAdapter parasite_pain = new EntityPainAdapter() {
public String getID(){ return "parasite_pain"; }
public void pain(Entity self, Entity other, float kick, int damage) {
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (GameBase.level.time < self.pain_debounce_time)
return;
self.pain_debounce_time = GameBase.level.time + 3;
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
if (Lib.random() < 0.5)
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain1, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
else
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_pain2, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.monsterinfo.currentmove = parasite_move_pain1;
}
};
static EntityThinkAdapter parasite_drain_attack = new EntityThinkAdapter() {
public String getID(){ return "parasite_drain_attack"; }
public boolean think(Entity self) {
float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = {
0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 };
Trace tr;
int damage;
Math3D.AngleVectors(self.s.angles, f, r, null);
Math3D.VectorSet(offset, 24, 0, 6);
Math3D.G_ProjectSource(self.s.origin, offset, f, r, start);
Math3D.VectorCopy(self.enemy.s.origin, end);
if (!parasite_drain_attack_ok(start, end)) {
end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8;
if (!parasite_drain_attack_ok(start, end)) {
end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8;
if (!parasite_drain_attack_ok(start, end))
return true;
}
}
Math3D.VectorCopy(self.enemy.s.origin, end);
tr = World.SV_Trace(start, null, null, end, self, Constants.MASK_SHOT);
if (tr.ent != self.enemy)
return true;
if (self.s.frame == FRAME_drain03) {
damage = 5;
ServerGame.PF_StartSound(self.enemy, Constants.CHAN_AUTO, sound_impact, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
} else {
if (self.s.frame == FRAME_drain04)
ServerGame.PF_StartSound(self, Constants.CHAN_WEAPON, sound_suck, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
damage = 2;
}
ServerGame.PF_WriteByte(Constants.svc_temp_entity);
ServerGame.PF_WriteByte(Constants.TE_PARASITE_ATTACK);
//gi.WriteShort(self - g_edicts);
ServerGame.PF_WriteShort(self.index);
ServerGame.PF_WritePos(start);
ServerGame.PF_WritePos(end);
ServerSend.SV_Multicast(self.s.origin, Constants.MULTICAST_PVS);
Math3D.VectorSubtract(start, end, dir);
GameCombat.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
Globals.vec3_origin, damage, 0,
Constants.DAMAGE_NO_KNOCKBACK, Constants.MOD_UNKNOWN);
return true;
}
};
static Frame parasite_frames_drain[] = new Frame[] {
new Frame(GameAI.ai_charge, 0, parasite_launch),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 15, parasite_drain_attack),
// Target hits)
new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, -3, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, -1, parasite_drain_attack), // drain)
new Frame(GameAI.ai_charge, 0, parasite_reel_in), // let go)
new Frame(GameAI.ai_charge, -2, null),
new Frame(GameAI.ai_charge, -2, null),
new Frame(GameAI.ai_charge, -3, null),
new Frame(GameAI.ai_charge, 0, null) };
static MonsterMove parasite_move_drain = new MonsterMove(FRAME_drain01,
FRAME_drain18, parasite_frames_drain, parasite_start_run);
static Frame parasite_frames_break[] = new Frame[] {
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, -3, null),
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 2, null),
new Frame(GameAI.ai_charge, -3, null),
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 1, null),
new Frame(GameAI.ai_charge, 3, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, -18, null),
new Frame(GameAI.ai_charge, 3, null),
new Frame(GameAI.ai_charge, 9, null),
new Frame(GameAI.ai_charge, 6, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, -18, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 8, null),
new Frame(GameAI.ai_charge, 9, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, -18, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
new Frame(GameAI.ai_charge, 0, null),
/* airborne */
new Frame(GameAI.ai_charge, 0, null), /* slides */
new Frame(GameAI.ai_charge, 0, null), /* slides */
new Frame(GameAI.ai_charge, 0, null), /* slides */
new Frame(GameAI.ai_charge, 0, null), /* slides */
new Frame(GameAI.ai_charge, 4, null),
new Frame(GameAI.ai_charge, 11, null),
new Frame(GameAI.ai_charge, -2, null),
new Frame(GameAI.ai_charge, -5, null),
new Frame(GameAI.ai_charge, 1, null) };
static MonsterMove parasite_move_break = new MonsterMove(FRAME_break01,
FRAME_break32, parasite_frames_break, parasite_start_run);
/*
* === Break Stuff Ends ===
*/
static EntityThinkAdapter parasite_attack = new EntityThinkAdapter() {
public String getID(){ return "parasite_attack"; }
public boolean think(Entity self) {
// if (random() <= 0.2)
// self.monsterinfo.currentmove = ¶site_move_break;
// else
self.monsterinfo.currentmove = parasite_move_drain;
return true;
}
};
/*
* === Death Stuff Starts ===
*/
static EntityThinkAdapter parasite_dead = new EntityThinkAdapter() {
public String getID(){ return "parasite_dead"; }
public boolean think(Entity self) {
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype = Constants.MOVETYPE_TOSS;
self.svflags |= Constants.SVF_DEADMONSTER;
self.nextthink = 0;
World.SV_LinkEdict(self);
return true;
}
};
static Frame parasite_frames_death[] = new Frame[] {
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null),
new Frame(GameAI.ai_move, 0, null) };
static MonsterMove parasite_move_death = new MonsterMove(FRAME_death101,
FRAME_death107, parasite_frames_death, parasite_dead);
static EntityDieAdapter parasite_die = new EntityDieAdapter() {
public String getID(){ return "parasite_die"; }
public void die(Entity self, Entity inflictor, Entity attacker,
int damage, float[] point) {
int n;
// check for gib
if (self.health <= self.gib_health) {
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, ServerInit.SV_SoundIndex("misc/udeath.wav"), (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
for (n = 0; n < 2; n++)
GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, Constants.GIB_ORGANIC);
for (n = 0; n < 4; n++)
GameMisc.ThrowGib(self,
"models/objects/gibs/sm_meat/tris.md2", damage,
Constants.GIB_ORGANIC);
GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, Constants.GIB_ORGANIC);
self.deadflag = Constants.DEAD_DEAD;
return;
}
if (self.deadflag == Constants.DEAD_DEAD)
return;
// regular death
ServerGame.PF_StartSound(self, Constants.CHAN_VOICE, sound_die, (float) 1, (float) Constants.ATTN_NORM,
(float) 0);
self.deadflag = Constants.DEAD_DEAD;
self.takedamage = Constants.DAMAGE_YES;
self.monsterinfo.currentmove = parasite_move_death;
}
};
/*
* === End Death Stuff ===
*/
/*
* QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
* Trigger_Spawn Sight
*/
public static EntityThinkAdapter SP_monster_parasite = new EntityThinkAdapter() {
public String getID(){ return "SP_monster_parasite"; }
public boolean think(Entity self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return true;
}
sound_pain1 = ServerInit.SV_SoundIndex("parasite/parpain1.wav");
sound_pain2 = ServerInit.SV_SoundIndex("parasite/parpain2.wav");
sound_die = ServerInit.SV_SoundIndex("parasite/pardeth1.wav");
sound_launch = ServerInit.SV_SoundIndex("parasite/paratck1.wav");
sound_impact = ServerInit.SV_SoundIndex("parasite/paratck2.wav");
sound_suck = ServerInit.SV_SoundIndex("parasite/paratck3.wav");
sound_reelin = ServerInit.SV_SoundIndex("parasite/paratck4.wav");
sound_sight = ServerInit.SV_SoundIndex("parasite/parsght1.wav");
sound_tap = ServerInit.SV_SoundIndex("parasite/paridle1.wav");
sound_scratch = ServerInit.SV_SoundIndex("parasite/paridle2.wav");
sound_search = ServerInit.SV_SoundIndex("parasite/parsrch1.wav");
self.s.modelindex = ServerInit.SV_ModelIndex("models/monsters/parasite/tris.md2");
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, 24);
self.movetype = Constants.MOVETYPE_STEP;
self.solid = Constants.SOLID_BBOX;
self.health = 175;
self.gib_health = -50;
self.mass = 250;
self.pain = parasite_pain;
self.die = parasite_die;
self.monsterinfo.stand = parasite_stand;
self.monsterinfo.walk = parasite_start_walk;
self.monsterinfo.run = parasite_start_run;
self.monsterinfo.attack = parasite_attack;
self.monsterinfo.sight = parasite_sight;
self.monsterinfo.idle = parasite_idle;
World.SV_LinkEdict(self);
self.monsterinfo.currentmove = parasite_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
GameAI.walkmonster_start.think(self);
return true;
}
};
static boolean parasite_drain_attack_ok(float[] start, float[] end) {
float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 };
// check for max distance
Math3D.VectorSubtract(start, end, dir);
if (Math3D.VectorLength(dir) > 256)
return false;
// check for min/max pitch
Math3D.vectoangles(dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (Math.abs(angles[0]) > 30)
return false;
return true;
}
}