/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.game;
import com.googlecode.gwtquake.shared.util.Math3D;
//a trace is returned when a box is swept through the world
public class Trace {
public boolean allsolid; // if true, plane is not valid
public boolean startsolid; // if true, the initial point was in a solid area
public float fraction; // time completed, 1.0 = didn't hit anything
public float[] endpos = { 0, 0, 0 }; // final position
// memory
public Plane plane = new Plane(); // surface normal at impact
// pointer
public Surface surface; // surface hit
public int contents; // contents on other side of surface hit
// pointer
public Entity ent; // not set by CM_*() functions
public void set(Trace from) {
allsolid = from.allsolid;
startsolid = from.allsolid;
fraction = from.fraction;
Math3D.VectorCopy(from.endpos, endpos);
plane.set(from.plane);
surface = from.surface;
contents = from.contents;
ent = from.ent;
}
public void clear() {
allsolid = false;
startsolid = false;
fraction = 0;
Math3D.VectorClear(endpos);
plane.clear();
surface = null;
contents = 0;
ent = null;
}
}