/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.client;
import java.io.*;
import com.googlecode.gwtquake.shared.common.NetworkChannel;
public class ClientStatic {
// was enum connstate_t
public int state;
// was enum keydest_t
public int key_dest;
public int framecount;
public int realtime; // always increasing, no clamping, etc
public float frametime; // seconds since last frame
// screen rendering information
public float disable_screen; // showing loading plaque between levels
// or changing rendering dlls
// if time gets > 30 seconds ahead, break it
public int disable_servercount; // when we receive a frame and cl.servercount
// > cls.disable_servercount, clear disable_screen
// connection information
public String servername = ""; // name of server from original connect
public float connect_time; // for connection retransmits
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
public NetworkChannel netchan = new NetworkChannel();
public int serverProtocol; // in case we are doing some kind of version hack
public int challenge; // from the server to use for connecting
public RandomAccessFile download; // file transfer from server
public String downloadtempname="";
public String downloadname="";
public int downloadnumber;
// was enum dltype_t
public int downloadtype;
public int downloadpercent;
// demo recording info must be here, so it isn't cleared on level change
public boolean demorecording;
public boolean demowaiting; // don't record until a non-delta message is received
public RandomAccessFile demofile;
}