/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Modifications
Copyright 2003-2004 Bytonic Software
Copyright 2010 Google Inc.
*/
package com.googlecode.gwtquake.shared.client;
import com.googlecode.gwtquake.shared.common.Com;
import com.googlecode.gwtquake.shared.common.Constants;
import com.googlecode.gwtquake.shared.common.Globals;
import com.googlecode.gwtquake.shared.util.Lib;
import com.googlecode.gwtquake.shared.util.Vargs;
/**
* CL_inv
*/
public class ClientInventory {
/*
* ================ CL_ParseInventory ================
*/
static void ParseInventory() {
int i;
for (i = 0; i < Constants.MAX_ITEMS; i++)
Globals.cl.inventory[i] = Globals.net_message.getShort();
}
/*
* ================ Inv_DrawString ================
*/
static void Inv_DrawString(int x, int y, String string) {
for (int i = 0; i < string.length(); i++) {
Globals.re.DrawChar(x, y, string.charAt(i));
x += 8;
}
}
static String getHighBitString(String s) {
byte[] b = Lib.stringToBytes(s);
for (int i = 0; i < b.length; i++) {
b[i] = (byte) (b[i] | 128);
}
return Lib.bytesToString(b);
}
/*
* ================ CL_DrawInventory ================
*/
static final int DISPLAY_ITEMS = 17;
static void DrawInventory() {
int i, j;
int num, selected_num, item;
int[] index = new int[Constants.MAX_ITEMS];
String string;
int x, y;
String binding;
String bind;
int selected;
int top;
selected = Globals.cl.frame.playerstate.stats[Constants.STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
for (i = 0; i < Constants.MAX_ITEMS; i++) {
if (i == selected)
selected_num = num;
if (Globals.cl.inventory[i] != 0) {
index[num] = i;
num++;
}
}
// determine scroll point
top = selected_num - DISPLAY_ITEMS / 2;
if (num - top < DISPLAY_ITEMS)
top = num - DISPLAY_ITEMS;
if (top < 0)
top = 0;
x = (Globals.viddef.width - 256) / 2;
y = (Globals.viddef.height - 240) / 2;
// repaint everything next frame
Screen.DirtyScreen();
Globals.re.DrawPic(x, y + 8, "inventory");
y += 24;
x += 24;
Inv_DrawString(x, y, "hotkey ### item");
Inv_DrawString(x, y + 8, "------ --- ----");
y += 16;
for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) {
item = index[i];
// search for a binding
//Com_sprintf (binding, sizeof(binding), "use %s",
// cl.configstrings[CS_ITEMS+item]);
binding = "use " + Globals.cl.configstrings[Constants.CS_ITEMS + item];
bind = "";
for (j = 0; j < 256; j++)
if (Globals.keybindings[j] != null && Globals.keybindings[j].equals(binding)) {
bind = Key.KeynumToString(j);
break;
}
string = Com.sprintf("%6s %3i %s", new Vargs(3).add(bind).add(Globals.cl.inventory[item]).add(
Globals.cl.configstrings[Constants.CS_ITEMS + item]));
if (item != selected)
string = getHighBitString(string);
else // draw a blinky cursor by the selected item
{
if (((int) (Globals.cls.realtime * 10) & 1) != 0)
Globals.re.DrawChar(x - 8, y, 15);
}
Inv_DrawString(x, y, string);
y += 8;
}
}
}