/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* Modifications Copyright 2003-2004 Bytonic Software Copyright 2010 Google Inc. */ package com.googlecode.gwtquake.shared.game.monsters; import com.googlecode.gwtquake.shared.common.Constants; import com.googlecode.gwtquake.shared.game.Entity; import com.googlecode.gwtquake.shared.game.GameBase; import com.googlecode.gwtquake.shared.game.GameUtil; import com.googlecode.gwtquake.shared.game.adapters.EntityThinkAdapter; import com.googlecode.gwtquake.shared.game.adapters.EntityUseAdapter; import com.googlecode.gwtquake.shared.server.ServerGame; import com.googlecode.gwtquake.shared.server.ServerInit; import com.googlecode.gwtquake.shared.server.ServerSend; import com.googlecode.gwtquake.shared.server.World; import com.googlecode.gwtquake.shared.util.Math3D; public class MonsterBoss3 { static EntityUseAdapter Use_Boss3 = new EntityUseAdapter() { public String getID() { return "Use_Boss3"; } public void use(Entity ent, Entity other, Entity activator) { ServerGame.PF_WriteByte(Constants.svc_temp_entity); ServerGame.PF_WriteByte(Constants.TE_BOSSTPORT); ServerGame.PF_WritePos(ent.s.origin); ServerSend.SV_Multicast(ent.s.origin, Constants.MULTICAST_PVS); GameUtil.G_FreeEdict(ent); } }; static EntityThinkAdapter Think_Boss3Stand = new EntityThinkAdapter() { public String getID() { return "Think_Boss3Stand"; } public boolean think(Entity ent) { if (ent.s.frame == MonsterBoss32.FRAME_stand260) ent.s.frame = MonsterBoss32.FRAME_stand201; else ent.s.frame++; ent.nextthink = GameBase.level.time + Constants.FRAMETIME; return true; } }; /* * QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) * * Just stands and cycles in one place until targeted, then teleports away. */ public static void SP_monster_boss3_stand(Entity self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } self.movetype = Constants.MOVETYPE_STEP; self.solid = Constants.SOLID_BBOX; self.model = "models/monsters/boss3/rider/tris.md2"; self.s.modelindex = ServerInit.SV_ModelIndex(self.model); self.s.frame = MonsterBoss32.FRAME_stand201; ServerInit.SV_SoundIndex("misc/bigtele.wav"); Math3D.VectorSet(self.mins, -32, -32, 0); Math3D.VectorSet(self.maxs, 32, 32, 90); self.use = Use_Boss3; self.think = Think_Boss3Stand; self.nextthink = GameBase.level.time + Constants.FRAMETIME; World.SV_LinkEdict(self); } }